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2002-07-29 22:32:19 +00:00
cs-code don't show the single player menu line 2002-07-25 05:33:16 +00:00
debian make it so debs can be build using -jN (if there's a better way, I don't 2002-06-02 06:45:23 +00:00
doc update the copyright year 2002-07-05 17:12:30 +00:00
include give dstring_adjust a prototype and fix up some whitespace 2002-07-29 19:52:19 +00:00
libs looped oggs now work so long as they have a CUEPOINT= comment 2002-07-29 22:25:32 +00:00
nq Another step towards QSG2 compliance. 2002-07-25 14:43:36 +00:00
qw LOTS of cleanups. Couple little optimizations, plus add cl_showscoresuid 2 to show both pings AND uid. 2002-07-29 17:36:01 +00:00
RPM bail out on errors 2002-06-08 21:12:59 +00:00
tools rename wav to qfwavinfo (thanks for the suggestion, Despair) 2002-07-29 22:32:19 +00:00
.gitignore Update some gitignore files. 2002-05-31 06:40:52 +00:00
acinclude.m4 at long last, vorbis support :) load time only, though, so not yet suitable 2002-06-14 20:36:28 +00:00
bootstrap solaris' test doesn't like -e 2002-04-07 04:16:30 +00:00
configure.ac start working on a tool to sxtract the loop info from wav files 2002-07-22 16:17:58 +00:00
COPYING initial checkin of most recent newtree and nuq(?) source 2001-02-19 21:15:25 +00:00
INSTALL INSTALL: 2001-10-08 03:41:23 +00:00
Makefile.am scary, but the only changes qfcc needed to build as part of quakeforge was 2002-01-22 05:48:03 +00:00
NEWS Cleared the NEWS file - what was there didn't even apply to newtree it was 2001-02-23 00:49:59 +00:00
quakeforge-config.in add the beginnings of quakeforge-config ala gtk-config 2001-05-16 20:38:38 +00:00
quakeforge.lsm.in put the .lsm file in the top level 2001-10-11 05:10:46 +00:00
README.cygwin whitespace 2001-12-13 22:56:25 +00:00
TODO Clean up TODO. 2002-06-08 21:28:51 +00:00

NOTE: this method was determined in windows98, if it doesn't work for your
system, let us know.

Also lets us know if it does.

email: quake-user@lists.sourceforge.net
IRC: irc.openprojects.net #quakeforge
==========================================================================

WARNING: QuakeForge may take several hours from bootstrap to the completion
         of make install on some systems

To build win32(mingw) quakeforge bins you will need to download and build
libtools and SDL sources, in that order.

You will also need 3 headers from the Microsoft Directx SDK.
ddraw.h dinput.h dsound.h
Put them in your /usr/include/w32api dir
 
Obtain libtool source from www.gnu.org (good place to get to know), and when
you configure libtool please ensure you use --prefix=/usr otherwise you will
have problems.

Obtain SDL source from www.libsdl.org. You do not need the SDL mingw file, it
is just a bunch of docs and test source. 

Once both are built and installed, then you can start.

in quakeforge run
./bootstrap
./configure --program-prefix= --disable-oss --host=i386-mingw32 --build=i386-cygwin --target=i386-ming32 --disable-Werror
make
make install

goto the /usr/local/bin directory and copy the qw-* and nq-* files to your dos
quake dir

NOTE: due to bugs in the Directx8 SDK header files you will need 
--disable-Werror on the configure command line. This may also be the case with
earlier Directx SDK's but it hasn't been tested. 

Let us know how you go.


Chris Ison (WildCode) for Quakeforge