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.gitignore
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FINALLY, the nq and qw renderers are merged. the view and particle subsystems
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2001-05-24 19:22:35 +00:00 |
gl_draw.c
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Convert particles to use byte colors instead of float. Roughly breaks even on Mesa on my machine. Should be a speedup under other drivers.
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2001-09-14 12:11:54 +00:00 |
gl_dyn_fires.c
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Some minor cleanups, and lots of particle effects tweaks.
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2001-09-04 10:32:51 +00:00 |
gl_dyn_lights.c
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Tweak rocket trails. Uglier, but don't bog down rocket snipers. Also a couple tiny optimizations and cleanups.
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2001-09-09 19:37:07 +00:00 |
gl_dyn_part.c
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Make blood puffs a little less ridiculously large and not overly dense.
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2001-09-27 06:52:38 +00:00 |
gl_dyn_textures.c
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Merge world.h. Also reduced smoke particle textures from 8 to 1, a considerable speedup through reduced texture thrash...
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2001-09-24 17:52:13 +00:00 |
gl_funcs.c
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Header and variable declaration cleanups, tiny bit of whitespace.
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2001-09-01 08:57:04 +00:00 |
gl_graph.c
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Some minor cleanups, and lots of particle effects tweaks.
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2001-09-04 10:32:51 +00:00 |
gl_rmain.c
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TE_EXPLOSION2 now does colored lighting. And spark showers brightened up a bit. Sparks all yellow now, none of the weird dingy grey ones. ;)
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2001-09-16 20:07:28 +00:00 |
gl_rmisc.c
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Convert particles to use byte colors instead of float. Roughly breaks even on Mesa on my machine. Should be a speedup under other drivers.
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2001-09-14 12:11:54 +00:00 |
gl_rsurf.c
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Tweak rocket trails. Uglier, but don't bog down rocket snipers. Also a couple tiny optimizations and cleanups.
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2001-09-09 19:37:07 +00:00 |
gl_screen.c
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Lots of whitespace, header cleanups, and a few tiny optimizations.
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2001-09-09 21:41:35 +00:00 |
gl_skin.c
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Lots of whitespace, header cleanups, and a few tiny optimizations.
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2001-09-09 21:41:35 +00:00 |
gl_sky.c
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Lots of whitespace, header cleanups, and a few tiny optimizations.
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2001-09-09 21:41:35 +00:00 |
gl_sky_clip.c
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Convert particles to use byte colors instead of float. Roughly breaks even on Mesa on my machine. Should be a speedup under other drivers.
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2001-09-14 12:11:54 +00:00 |
gl_textures.c
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comment on the code duplication for the texture resamplers
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2001-09-07 17:12:02 +00:00 |
gl_warp.c
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Lots of whitespace, header cleanups, and a few tiny optimizations.
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2001-09-09 21:41:35 +00:00 |
Makefile.am
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Add small cyan light to lightning impacts. And restore particle direction use in nq. Greatly improves blood effects.
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2001-09-27 00:43:46 +00:00 |
noisetextures.c
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Replace lhrandom with qfrandom, a different convenience macro with better random number distribution (see man 3 rand).
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2001-09-05 06:20:45 +00:00 |