mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2025-02-24 20:51:35 +00:00
The script format is the same as the console command-line, so no new format :). The scripts are compiled to byte code and cached. They are referenced by name (eg, "pt_fire"), though the names are likely to change. It seems to work quite well and should prove to be a good basis for scripting particle effects in general. |
||
---|---|---|
.. | ||
audio | ||
client | ||
console | ||
gamecode | ||
gib | ||
image | ||
models | ||
net | ||
qw | ||
ruamoko | ||
util | ||
video | ||
Makefile.am |