quakeforge/libs/client
Bill Currie bc82241e1c [client] Pre-cache temp entity data after clearing memory
This is a particularly ancient bug, sort of introduced by rhamph when he
optimized temp entity model handling and later exacerbated by me.
However, I suspect the actual problem is limited to nq as qw's gamedir
handling would have caused the models to be reloaded, but nq doesn't
ever change game directories once running.
2022-05-19 13:26:45 +09:00
..
cl_chase.c [cvar] Make cvars properly typed 2022-04-24 19:15:22 +09:00
cl_effects.c [cvar] Make cvars properly typed 2022-04-24 19:15:22 +09:00
cl_entities.c Update vec3_t/vec4f_t hacks to work with clang 2022-03-31 00:08:26 +09:00
cl_input.c [client] Free default input config plist 2022-05-12 19:58:18 +09:00
cl_light.c [client] Change location of sun vector negation 2022-05-19 13:26:45 +09:00
cl_particles.c [cvar] Make cvars properly typed 2022-04-24 19:15:22 +09:00
cl_temp_entities.c [client] Pre-cache temp entity data after clearing memory 2022-05-19 13:26:45 +09:00
cl_view.c [cvar] Make cvars properly typed 2022-04-24 19:15:22 +09:00
cl_world.c [client] Clean up world entity parsing a bit 2022-05-05 23:49:30 +09:00
default_input.plist [client] Add bindings for load and quickload in demos 2021-12-24 06:45:13 +09:00
hud.c [view] Add a cexpr enum for grav_t 2022-04-24 21:09:58 +09:00
locs.c [renderer] Move some functions from plugins to main lib 2022-03-07 13:40:04 +09:00
Makemodule.am [vulkan] Move non-specific lighting code out of Vulkan 2022-05-05 23:49:30 +09:00
old_keys.c [client] Block binding of the escape key 2021-11-28 23:22:11 +09:00