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https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-23 04:42:32 +00:00
bc82241e1c
This is a particularly ancient bug, sort of introduced by rhamph when he optimized temp entity model handling and later exacerbated by me. However, I suspect the actual problem is limited to nq as qw's gamedir handling would have caused the models to be reloaded, but nq doesn't ever change game directories once running. |
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.. | ||
audio | ||
client | ||
console | ||
gamecode | ||
gib | ||
image | ||
input | ||
models | ||
net | ||
qw | ||
ruamoko | ||
scene | ||
ui | ||
util | ||
video | ||
Makemodule.am |