quakeforge/libs
Bill Currie bc82241e1c [client] Pre-cache temp entity data after clearing memory
This is a particularly ancient bug, sort of introduced by rhamph when he
optimized temp entity model handling and later exacerbated by me.
However, I suspect the actual problem is limited to nq as qw's gamedir
handling would have caused the models to be reloaded, but nq doesn't
ever change game directories once running.
2022-05-19 13:26:45 +09:00
..
audio [sound] Don't free realname in the vorbis loader 2022-05-12 19:58:18 +09:00
client [client] Pre-cache temp entity data after clearing memory 2022-05-19 13:26:45 +09:00
console [gamecode] Add PR_Shutdown for tearing down a VM 2022-05-12 19:58:18 +09:00
gamecode [gamecode] Add PR_Shutdown for tearing down a VM 2022-05-12 19:58:18 +09:00
gib [gib] Plug some memory leaks 2022-05-12 19:58:18 +09:00
image [image] Set texture type for no-load tga images 2022-05-04 13:50:55 +09:00
input [input] Plug a pile of memory leaks 2022-05-12 19:58:18 +09:00
models [model] Fix alias skin group loading 2022-05-19 13:26:45 +09:00
net Merge branch 'master' into wip-rua_scene 2022-04-25 08:13:35 +09:00
qw [util] Make sizebuf and msg sizes unisgned 2021-04-04 15:53:53 +09:00
ruamoko [ruamoko] Free buffer used for loading plists 2022-05-12 22:47:55 +09:00
scene [scene] Improve directional light handling 2022-05-19 13:26:45 +09:00
ui [ui] Free the view's children array 2022-05-12 19:58:18 +09:00
util [plugin] Pull plugin from list before calling its shutdown 2022-05-13 09:50:24 +09:00
video [vulkan] Just simply exit for validation errors 2022-05-19 13:26:45 +09:00
Makemodule.am [scene] Rename libQFentity to libQFscene 2021-07-24 14:20:59 +09:00