quakeforge/libs/video/renderer/glsl
Bill Currie bc2aca53c3 Add functions to create/destroy qpics.
The creation uses raw 8-bit data (and the system palette). Destroying a
qpic loaded via other means will probably produce nasal demons.
2012-02-01 17:46:15 +09:00
..
glsl_alias.c Implement global fog. 2012-01-29 10:27:28 +09:00
glsl_bsp.c Put the transparent surfaces on the water chain. 2012-01-31 18:08:06 +09:00
glsl_draw.c Add functions to create/destroy qpics. 2012-02-01 17:46:15 +09:00
glsl_fog.c Implement global fog. 2012-01-29 10:27:28 +09:00
glsl_lightmap.c Ensure the lightmap gets rebuilt when the dlights disappear. 2012-01-30 18:41:27 +09:00
glsl_main.c Fix the missing world on map reload. 2012-01-29 16:09:35 +09:00
glsl_particles.c Fix the missing fog on particles and sprites. 2012-01-29 10:35:23 +09:00
glsl_screen.c Revamp cshifts and implement in glsl. 2012-01-28 20:45:14 +09:00
glsl_sprite.c Fix the missing fog on particles and sprites. 2012-01-29 10:35:23 +09:00
glsl_textures.c Allow clearing of a scrap. 2012-01-17 19:31:50 +09:00
Makefile.am Implement global fog. 2012-01-29 10:27:28 +09:00
quake2d.frag Use 0.0 instead of 0.5 for t for palette lookups. 2012-01-14 20:51:43 +09:00
quakebsp.frag Implement global fog. 2012-01-29 10:27:28 +09:00
quakebsp.vert Implement water alpha. 2012-01-28 21:20:34 +09:00
quakeico.vert Work around a bug in mesa. 2011-12-28 20:43:56 +09:00
quakemdl.frag Implement global fog. 2012-01-29 10:27:28 +09:00
quakemdl.vert Rework the alias vertex shader and rendering code for lerping. 2012-01-04 14:35:34 +09:00
quakepar.frag Implement global fog. 2012-01-29 10:27:28 +09:00
quakepar.vert Implement QF style particles. 2012-01-21 19:51:18 +09:00
quakepnt.frag Implement global fog. 2012-01-29 10:27:28 +09:00
quakepnt.vert Tweak the size of point particles. 2012-01-21 22:05:24 +09:00
quakeskb.frag Implement global fog. 2012-01-29 10:27:28 +09:00
quakeski.frag Implement global fog. 2012-01-29 10:27:28 +09:00
quakesky.vert Perform some black magic. 2012-01-12 21:23:39 +09:00
quakespr.frag Implement global fog. 2012-01-29 10:27:28 +09:00
quakespr.vert Implement sprite rendering. 2011-12-31 14:39:33 +09:00
quaketrb.frag Implement global fog. 2012-01-29 10:27:28 +09:00
quaketxt.vert Add support for vertex colors. 2011-12-28 09:04:26 +09:00