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glsl_alias.c
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Implement global fog.
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2012-01-29 10:27:28 +09:00 |
glsl_bsp.c
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Put the transparent surfaces on the water chain.
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2012-01-31 18:08:06 +09:00 |
glsl_draw.c
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Add functions to create/destroy qpics.
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2012-02-01 17:46:15 +09:00 |
glsl_fog.c
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Implement global fog.
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2012-01-29 10:27:28 +09:00 |
glsl_lightmap.c
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Ensure the lightmap gets rebuilt when the dlights disappear.
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2012-01-30 18:41:27 +09:00 |
glsl_main.c
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Fix the missing world on map reload.
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2012-01-29 16:09:35 +09:00 |
glsl_particles.c
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Fix the missing fog on particles and sprites.
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2012-01-29 10:35:23 +09:00 |
glsl_screen.c
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Revamp cshifts and implement in glsl.
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2012-01-28 20:45:14 +09:00 |
glsl_sprite.c
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Fix the missing fog on particles and sprites.
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2012-01-29 10:35:23 +09:00 |
glsl_textures.c
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Allow clearing of a scrap.
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2012-01-17 19:31:50 +09:00 |
Makefile.am
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Implement global fog.
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2012-01-29 10:27:28 +09:00 |
quake2d.frag
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Use 0.0 instead of 0.5 for t for palette lookups.
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2012-01-14 20:51:43 +09:00 |
quakebsp.frag
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Implement global fog.
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2012-01-29 10:27:28 +09:00 |
quakebsp.vert
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Implement water alpha.
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2012-01-28 21:20:34 +09:00 |
quakeico.vert
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Work around a bug in mesa.
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2011-12-28 20:43:56 +09:00 |
quakemdl.frag
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Implement global fog.
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2012-01-29 10:27:28 +09:00 |
quakemdl.vert
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Rework the alias vertex shader and rendering code for lerping.
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2012-01-04 14:35:34 +09:00 |
quakepar.frag
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Implement global fog.
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2012-01-29 10:27:28 +09:00 |
quakepar.vert
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Implement QF style particles.
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2012-01-21 19:51:18 +09:00 |
quakepnt.frag
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Implement global fog.
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2012-01-29 10:27:28 +09:00 |
quakepnt.vert
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Tweak the size of point particles.
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2012-01-21 22:05:24 +09:00 |
quakeskb.frag
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Implement global fog.
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2012-01-29 10:27:28 +09:00 |
quakeski.frag
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Implement global fog.
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2012-01-29 10:27:28 +09:00 |
quakesky.vert
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Perform some black magic.
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2012-01-12 21:23:39 +09:00 |
quakespr.frag
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Implement global fog.
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2012-01-29 10:27:28 +09:00 |
quakespr.vert
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Implement sprite rendering.
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2011-12-31 14:39:33 +09:00 |
quaketrb.frag
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Implement global fog.
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2012-01-29 10:27:28 +09:00 |
quaketxt.vert
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Add support for vertex colors.
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2011-12-28 09:04:26 +09:00 |