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While every possible subsystem needs an initialization call, all that does is add the actual initialization task to the render graph system. This allows the render graph to be fully configurable, initializing only those subsystems that the graph needs. Scripted initialization is still separated from startup as render graph creation needs various resources (eg, attachments) defined before creating render and compute passes, but all those need to be created before the subsystems can actually start up.
84 lines
2.3 KiB
C
84 lines
2.3 KiB
C
/*
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qf_matrices.h
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Vulkan matrix "pass"
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Copyright (C) 2021 Bill Currie <bill@taniwha.org>
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Author: Bill Currie <bill@taniwha.org>
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Date: 2021/12/8
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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*/
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#ifndef __QF_Vulkan_qf_matrices_h
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#define __QF_Vulkan_qf_matrices_h
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#include "QF/darray.h"
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#include "QF/Vulkan/qf_vid.h"
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#include "QF/Vulkan/command.h"
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#include "QF/Vulkan/image.h"
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#include "QF/simd/types.h"
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typedef __attribute__((aligned(64))) struct qfv_matrix_buffer_s {
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// projection and view matrices (model is push constant)
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mat4f_t Projection3d;
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mat4f_t View[6];
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mat4f_t Sky;
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mat4f_t Projection2d;
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vec2f_t ScreenSize;
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} qfv_matrix_buffer_t;
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typedef struct matrixframe_s {
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VkBuffer buffer;
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VkDescriptorSet descriptors;
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} matrixframe_t;
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typedef struct matrixframeset_s
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DARRAY_TYPE (matrixframe_t) matrixframeset_t;
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typedef struct matrixctx_s {
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qfv_matrix_buffer_t matrices;
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vec4f_t sky_rotation[2];
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vec4f_t sky_velocity;
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vec4f_t sky_fix;
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double sky_time;
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int dirty;
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float fov_x, fov_y;
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matrixframeset_t frames;
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struct qfv_resource_s *resource;
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struct qfv_stagebuf_s *stage;
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} matrixctx_t;
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struct vulkan_ctx_s;
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void Vulkan_CalcViewMatrix (struct vulkan_ctx_s *ctx);
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void Vulkan_SetViewMatrices (struct vulkan_ctx_s *ctx, mat4f_t views[],
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int count);
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void Vulkan_SetSkyMatrix (struct vulkan_ctx_s *ctx, mat4f_t sky);
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void Vulkan_SetSkyMatrix (struct vulkan_ctx_s *ctx, mat4f_t sky);
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void Vulkan_Matrix_Init (struct vulkan_ctx_s *ctx);
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VkDescriptorSet Vulkan_Matrix_Descriptors (struct vulkan_ctx_s *ctx, int frame)
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__attribute__((pure));
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#endif//__QF_Vulkan_qf_matrices_h
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