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https://git.code.sf.net/p/quake/quakeforge
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bc12567572
I'd missed a set of bit->lightnum conversions that resulting in lightnum becoming much greater than 128 and thus trashing memory when the surface was marked. |
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audio | ||
client | ||
console | ||
gamecode | ||
gib | ||
image | ||
models | ||
net | ||
qw | ||
ruamoko | ||
util | ||
video | ||
Makefile.am |