mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-15 09:21:33 +00:00
3d52caadec
When bubbling a component past an empty range, there's no need for any actual movement other than adjusting the range itself, and doing so corrupts the sparse/dense array relationship. Fixes a segfault when hiding the deathmatch overlay (that resulted from the change to using canvases). |
||
---|---|---|
.. | ||
test | ||
component.c | ||
ecs.c | ||
entity.c | ||
hierarchy.c | ||
Makemodule.am | ||
subpool.c |