.. |
.gitignore
|
FINALLY, the nq and qw renderers are merged. the view and particle subsystems
|
2001-05-24 19:22:35 +00:00 |
gl_draw.c
|
Convert particles to use byte colors instead of float. Roughly breaks even on Mesa on my machine. Should be a speedup under other drivers.
|
2001-09-14 12:11:54 +00:00 |
gl_dyn_fires.c
|
Some minor cleanups, and lots of particle effects tweaks.
|
2001-09-04 10:32:51 +00:00 |
gl_dyn_lights.c
|
Tweak rocket trails. Uglier, but don't bog down rocket snipers. Also a couple tiny optimizations and cleanups.
|
2001-09-09 19:37:07 +00:00 |
gl_dyn_part.c
|
Kill r_particles->int_val testing in gl particle engine. Also merge a bit down to r_part.c/r_cvar.c. Properly declare cl_max_particles (how the heck was it working when only ever declared as exter cvar_t *cl_max_particles?).
|
2001-09-22 02:37:45 +00:00 |
gl_dyn_textures.c
|
Remove and ifdef out currently unused code.
|
2001-09-05 04:25:47 +00:00 |
gl_funcs.c
|
Header and variable declaration cleanups, tiny bit of whitespace.
|
2001-09-01 08:57:04 +00:00 |
gl_graph.c
|
Some minor cleanups, and lots of particle effects tweaks.
|
2001-09-04 10:32:51 +00:00 |
gl_rmain.c
|
TE_EXPLOSION2 now does colored lighting. And spark showers brightened up a bit. Sparks all yellow now, none of the weird dingy grey ones. ;)
|
2001-09-16 20:07:28 +00:00 |
gl_rmisc.c
|
Convert particles to use byte colors instead of float. Roughly breaks even on Mesa on my machine. Should be a speedup under other drivers.
|
2001-09-14 12:11:54 +00:00 |
gl_rsurf.c
|
Tweak rocket trails. Uglier, but don't bog down rocket snipers. Also a couple tiny optimizations and cleanups.
|
2001-09-09 19:37:07 +00:00 |
gl_screen.c
|
Lots of whitespace, header cleanups, and a few tiny optimizations.
|
2001-09-09 21:41:35 +00:00 |
gl_skin.c
|
Lots of whitespace, header cleanups, and a few tiny optimizations.
|
2001-09-09 21:41:35 +00:00 |
gl_sky.c
|
Lots of whitespace, header cleanups, and a few tiny optimizations.
|
2001-09-09 21:41:35 +00:00 |
gl_sky_clip.c
|
Convert particles to use byte colors instead of float. Roughly breaks even on Mesa on my machine. Should be a speedup under other drivers.
|
2001-09-14 12:11:54 +00:00 |
gl_textures.c
|
comment on the code duplication for the texture resamplers
|
2001-09-07 17:12:02 +00:00 |
gl_warp.c
|
Lots of whitespace, header cleanups, and a few tiny optimizations.
|
2001-09-09 21:41:35 +00:00 |
Makefile.am
|
Merge common lighting code. Still some lightmap-related code in *_rsurf.c that might be mergable. This is the first step towards 3 component lighting for the sw32 renderer.
|
2001-08-25 23:23:14 +00:00 |
noisetextures.c
|
Replace lhrandom with qfrandom, a different convenience macro with better random number distribution (see man 3 rand).
|
2001-09-05 06:20:45 +00:00 |