quakeforge/libs/scene
Bill Currie bb677a1a7c [ecs] Move href_comp into hierarchy_t
This means that the component id used for hierarchy references must be
passed to Hierarchy_New and Hierarchy_Copy, but does all an entity to
have more than one hierarchy, which is useful for canvases (hierarchies
of views) in the 3d world (the canvas root would have a 3d hierarchy
reference and a 2d (view) hierarchy reference).
2022-12-12 00:20:20 +09:00
..
test [ecs] Add hierarchy-only tests 2022-11-05 21:29:38 +09:00
camera.c [ecs] Move ECS core into its own library 2022-10-26 17:24:03 +09:00
efrag.c [renderer] Clear the visibility components on scene reset 2022-11-17 22:12:41 +09:00
entity.c [renderer] Support multiple entity queues 2022-03-05 02:05:39 +09:00
light.c [model] Move plane info into mnode_t, and visframe out 2022-05-22 12:41:23 +09:00
Makemodule.am [scene] Move efrag code from renderer to scene 2022-11-14 12:43:33 +09:00
scene.c [ecs] Move href_comp into hierarchy_t 2022-12-12 00:20:20 +09:00
transform.c [ecs] Move href_comp into hierarchy_t 2022-12-12 00:20:20 +09:00