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bb677a1a7c
This means that the component id used for hierarchy references must be passed to Hierarchy_New and Hierarchy_Copy, but does all an entity to have more than one hierarchy, which is useful for canvases (hierarchies of views) in the 3d world (the canvas root would have a 3d hierarchy reference and a 2d (view) hierarchy reference). |
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.. | ||
test | ||
camera.c | ||
efrag.c | ||
entity.c | ||
light.c | ||
Makemodule.am | ||
scene.c | ||
transform.c |