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This means that the component id used for hierarchy references must be passed to Hierarchy_New and Hierarchy_Copy, but does all an entity to have more than one hierarchy, which is useful for canvases (hierarchies of views) in the 3d world (the canvas root would have a 3d hierarchy reference and a 2d (view) hierarchy reference). |
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.. | ||
cl_chase.c | ||
cl_effects.c | ||
cl_entities.c | ||
cl_input.c | ||
cl_light.c | ||
cl_particles.c | ||
cl_screen.c | ||
cl_temp_entities.c | ||
cl_view.c | ||
cl_world.c | ||
default_input.plist | ||
hud.c | ||
locs.c | ||
Makemodule.am | ||
old_keys.c | ||
sbar.c |