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https://git.code.sf.net/p/quake/quakeforge
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bb677a1a7c
This means that the component id used for hierarchy references must be passed to Hierarchy_New and Hierarchy_Copy, but does all an entity to have more than one hierarchy, which is useful for canvases (hierarchies of views) in the 3d world (the canvas root would have a 3d hierarchy reference and a 2d (view) hierarchy reference). |
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audio | ||
client | ||
console | ||
ecs | ||
gamecode | ||
gib | ||
image | ||
input | ||
models | ||
net | ||
qw | ||
ruamoko | ||
scene | ||
ui | ||
util | ||
video | ||
Makemodule.am |