mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-13 08:27:39 +00:00
bb4ca7683e
First pixels! This was a nightmare of little issues that the validation layers couldn't help with: incorrect input assembly, incorrect vertex attribute specs. Though the layers did help with getting the queues working. Still, lots of work to go but this is a major breakthrough as I now have access to visual debugging for textures and the like. |
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.. | ||
barrier.h | ||
buffer.h | ||
command.h | ||
cvars.h | ||
descriptor.h | ||
device.h | ||
draw.h | ||
funclist.h | ||
image.h | ||
instance.h | ||
memory.h | ||
pipeline.h | ||
qf_draw.h | ||
qf_vid.h | ||
renderpass.h | ||
shader.h | ||
staging.h | ||
swapchain.h |