quakeforge/libs/video/renderer/vulkan
Bill Currie bab3e0720f [vulkan] Implement real-time lighting
Light styles and shadows aren't implemented yet.

The map's entities are used to create the lights, and the PVS used to
determine which lights might be visible (ie, the surfaces they light).
That could do with some more improvements (eg, checking if a leaf is
outside a spotlight's cone), but the concept seems to work.
2021-03-20 16:08:44 +09:00
..
shader [vulkan] Implement real-time lighting 2021-03-20 16:08:44 +09:00
test [build] Create static libs for render targets 2021-03-03 16:34:16 +09:00
vkgen [build] Create static libs for render targets 2021-03-03 16:34:16 +09:00
barrier.c [vulkan] Clear scrap image on creation 2021-01-21 21:24:19 +09:00
buffer.c Rework much of the Vulkan array handling 2020-02-17 20:29:35 +09:00
command.c [vulkan] Use darray size to control cmd buffer count 2021-01-15 22:45:49 +09:00
deferred.plist [vulkan] Add a position buffer to the g-buffer 2021-02-25 13:46:33 +09:00
descriptor.c [vulkan] Clean up some tangled dependencies 2021-01-04 17:26:39 +09:00
device.c [vulkan] Convert bsp and draw to deferred 2021-02-19 11:14:54 +09:00
image.c [vulkan] Move mip map generation commands to image 2021-02-02 00:04:45 +09:00
instance.c [vulkan] Create the lights buffer 2021-01-27 16:16:28 +09:00
memory.c Rework much of the Vulkan array handling 2020-02-17 20:29:35 +09:00
pipeline.c [vulkan] Destroy pipeline on shutdown 2021-01-05 23:54:22 +09:00
qfpipeline.plist [vulkan] Implement real-time lighting 2021-03-20 16:08:44 +09:00
renderpass.c [vulkan] Use the msaaSamples cvar 2021-02-03 00:08:33 +09:00
scrap.c [vulkan] Name most resources 2021-01-31 19:58:55 +09:00
shader.c [vulkan] Implement lighting and compose passes 2021-02-24 19:58:31 +09:00
staging.c [test] Get the tests building again 2021-02-05 21:43:12 +09:00
swapchain.c Fix a pile of double semicolons 2021-01-09 20:42:23 +09:00
util.c Merge branch 'master' into vulkan 2020-06-25 14:03:52 +09:00
util.h Fix a couple more optimization warnings 2020-02-11 15:59:12 +09:00
vkparse.c [vulkan] Implement lighting and compose passes 2021-02-24 19:58:31 +09:00
vkparse.h [vulkan] Parse clear values 2021-02-23 14:37:48 +09:00
vkparse.plist [vulkan] Parse clear values 2021-02-23 14:37:48 +09:00
vulkan_alias.c [renderer] Clean up entity_t to a certain extent 2021-03-10 00:01:41 +09:00
vulkan_bsp.c [renderer] Remove more old fields from entity_t 2021-03-20 00:08:21 +09:00
vulkan_compose.c [vulkan] Add a position buffer to the g-buffer 2021-02-25 13:46:33 +09:00
vulkan_draw.c [vulkan] Clean up the new render pass and framebuffers 2021-02-24 16:27:56 +09:00
vulkan_lighting.c [vulkan] Implement real-time lighting 2021-03-20 16:08:44 +09:00
vulkan_lightmap.c [renderer] Remove more old fields from entity_t 2021-03-20 00:08:21 +09:00
vulkan_main.c [vulkan] Implement real-time lighting 2021-03-20 16:08:44 +09:00
vulkan_matrices.c [vulkan] Silence the matrix dump 2021-02-01 12:24:27 +09:00
vulkan_particles.c [vulkan] Make some little cleanups 2021-01-20 01:23:24 +09:00
vulkan_texture.c [vulkan] Move mip map generation commands to image 2021-02-02 00:04:45 +09:00
vulkan_vid_common.c [vulkan] Implement lighting and compose passes 2021-02-24 19:58:31 +09:00