mirror of
https://git.code.sf.net/p/quake/quakeforge
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bab3e0720f
Light styles and shadows aren't implemented yet. The map's entities are used to create the lights, and the PVS used to determine which lights might be visible (ie, the surfaces they light). That could do with some more improvements (eg, checking if a leaf is outside a spotlight's cone), but the concept seems to work. |
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renderer | ||
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Makemodule.am |