quakeforge/libs
Bill Currie bab3e0720f [vulkan] Implement real-time lighting
Light styles and shadows aren't implemented yet.

The map's entities are used to create the lights, and the PVS used to
determine which lights might be visible (ie, the surfaces they light).
That could do with some more improvements (eg, checking if a leaf is
outside a spotlight's cone), but the concept seems to work.
2021-03-20 16:08:44 +09:00
..
audio [util] Plug a thread-safety hole in plists 2021-02-09 09:57:07 +09:00
client [renderer] Remove more old fields from entity_t 2021-03-20 00:08:21 +09:00
console [util] Make va thread-safe 2021-01-31 16:05:48 +09:00
entity [renderer] Clean up entity_t to a certain extent 2021-03-10 00:01:41 +09:00
gamecode [util] Make plists more const-correct 2021-02-25 11:55:25 +09:00
gib [util] Make va thread-safe 2021-01-31 16:05:48 +09:00
image [image] Change tex_t data from array to pointer 2021-01-25 00:54:41 +09:00
models [model] Make set and mix versions of Mod_LeafPVS 2021-03-20 16:06:15 +09:00
net Merge branch 'master' into vulkan 2020-06-25 14:03:52 +09:00
qw [build] Move to non-recursive make 2020-06-25 11:35:37 +09:00
ruamoko [util] Plug a thread-safety hole in plists 2021-02-09 09:57:07 +09:00
util [util] Support commands with a data parameter 2021-03-20 03:56:16 +09:00
video [vulkan] Implement real-time lighting 2021-03-20 16:08:44 +09:00
Makemodule.am [entity] Start work on a new entity library 2021-03-09 11:39:41 +09:00