mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-12 00:01:43 +00:00
baab15279f
Vertex locations need to be unsigned byte rather than byte (GL is funy with that). s and t need to be at least short, and since the normal index is embedded in the st vector, it needs to be the same type. With this, my test tetrahedrons seem to be working. |
||
---|---|---|
.. | ||
glsl_alias.c | ||
glsl_draw.c | ||
glsl_main.c | ||
glsl_particles.c | ||
glsl_screen.c | ||
glsl_sprite.c | ||
glsl_textures.c | ||
Makefile.am | ||
quake2d.frag | ||
quakeico.vert | ||
quakemdl.frag | ||
quakemdl.vert | ||
quakespr.frag | ||
quakespr.vert | ||
quaketxt.vert |