quakeforge/include/QF/GLSL
Bill Currie baab15279f Correct the alias vertex data types.
Vertex locations need to be unsigned byte rather than byte (GL is funy
with that). s and t need to be at least short, and since the normal index
is embedded in the st vector, it needs to be the same type. With this, my
test tetrahedrons seem to be working.
2012-01-03 09:34:17 +09:00
..
defines.h Make a clean break heading for GLES compatibility. 2011-12-26 16:08:55 +09:00
funcs.h Make a clean break heading for GLES compatibility. 2011-12-26 16:08:55 +09:00
qf_alias.h Correct the alias vertex data types. 2012-01-03 09:34:17 +09:00
qf_funcs_list.h Make a clean break heading for GLES compatibility. 2011-12-26 16:08:55 +09:00
qf_textures.h Add an RGB texture loader. 2012-01-02 13:15:19 +09:00
qf_vid.h Create the colormap texture. 2012-01-02 11:19:23 +09:00
types.h Make a clean break heading for GLES compatibility. 2011-12-26 16:08:55 +09:00