mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-12-11 05:11:16 +00:00
64740b0f73
A simple (no uv output) vertex shader that still blends the two frames, and the relevant g-buffer fragment shader.
28 lines
512 B
GLSL
28 lines
512 B
GLSL
#version 450
|
|
|
|
layout (set = 0, binding = 0) uniform Matrices {
|
|
mat4 Projection;
|
|
mat4 View;
|
|
mat4 Sky;
|
|
};
|
|
|
|
layout (push_constant) uniform PushConstants {
|
|
mat4 Model;
|
|
float blend;
|
|
};
|
|
|
|
layout (location = 0) in vec4 vertexa;
|
|
layout (location = 1) in vec3 normala;
|
|
layout (location = 2) in vec4 vertexb;
|
|
layout (location = 3) in vec3 normalb;
|
|
|
|
void
|
|
main (void)
|
|
{
|
|
vec4 vertex;
|
|
vec4 pos;
|
|
|
|
vertex = mix (vertexa, vertexb, blend);
|
|
pos = (Model * vertex);
|
|
gl_Position = Projection * (View * pos);
|
|
}
|