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https://git.code.sf.net/p/quake/quakeforge
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ba6450d0b4
Short wrappers for Draw functins are in vid_render_vulkan.c so the vulkan context can be passed on to the actual functions. The 2D shaders are set up similar to those in glsl, but with full 32-bit color (rgba) support instead of paletted. However, the textures are not loaded yet, nor is anything bound. |
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.. | ||
buffer.h | ||
command.h | ||
cvars.h | ||
descriptor.h | ||
device.h | ||
draw.h | ||
funclist.h | ||
image.h | ||
instance.h | ||
memory.h | ||
pipeline.h | ||
qf_draw.h | ||
qf_vid.h | ||
renderpass.h | ||
shader.h | ||
swapchain.h |