quakeforge/libs/client
Bill Currie ba3879c6e0 [scene] Make transforms owned by the scene
This actually has at least two benefits: the transform id is managed by
the scene and thus does not need separate management by the Ruamoko
wrapper functions, and better memory handling of the transform objects.
Another benefit that isn't realized yet is that this is a step towards
breaking the renderers free of quake and quakeworld: although the
clients don't actually use the scene yet, it will be a good place to
store the rendering information (functions to run, etc).
2022-02-14 20:01:36 +09:00
..
cl_effects.c [particles] Merge particle spawning into client 2021-12-24 06:45:13 +09:00
cl_entities.c [scene] Rename libQFentity to libQFscene 2021-07-24 14:20:59 +09:00
cl_input.c [client] Block binding of the escape key 2021-11-28 23:22:11 +09:00
cl_particles.c [client] Clean up a stray reference to the renderer 2021-12-24 06:45:13 +09:00
cl_temp_entities.c [scene] Make transforms owned by the scene 2022-02-14 20:01:36 +09:00
default_input.plist [client] Add bindings for load and quickload in demos 2021-12-24 06:45:13 +09:00
locs.c [particles] Merge particle spawning into client 2021-12-24 06:45:13 +09:00
Makemodule.am [build] Clean up a pile of distcheck issues 2021-12-24 06:45:13 +09:00
old_keys.c [client] Block binding of the escape key 2021-11-28 23:22:11 +09:00