quakeforge/libs
Bill Currie ba3879c6e0 [scene] Make transforms owned by the scene
This actually has at least two benefits: the transform id is managed by
the scene and thus does not need separate management by the Ruamoko
wrapper functions, and better memory handling of the transform objects.
Another benefit that isn't realized yet is that this is a step towards
breaking the renderers free of quake and quakeworld: although the
clients don't actually use the scene yet, it will be a good place to
store the rendering information (functions to run, etc).
2022-02-14 20:01:36 +09:00
..
audio [gamecode] Pass registered data pointer to builtins 2022-02-14 12:28:38 +09:00
client [scene] Make transforms owned by the scene 2022-02-14 20:01:36 +09:00
console [gamecode] Pass gcc's purity test again 2022-02-14 19:30:50 +09:00
gamecode Fix a bunch of distcheck issues 2022-02-14 19:28:19 +09:00
gib [gamecode] Pass registered data pointer to builtins 2022-02-14 12:28:38 +09:00
image Do an audit of hunk mark usage 2021-07-29 11:43:27 +09:00
input [input] Get single axis info for unbound devices 2021-12-24 06:45:13 +09:00
models [math] Clean up vector component operations 2022-01-02 01:15:17 +09:00
net [gamecode] Use unsigned for entity values 2022-01-16 22:15:18 +09:00
qw [util] Make sizebuf and msg sizes unisgned 2021-04-04 15:53:53 +09:00
ruamoko [ruamoko] Pass some more purity tests 2022-02-14 19:56:56 +09:00
scene [scene] Make transforms owned by the scene 2022-02-14 20:01:36 +09:00
ui [ui] Add two view manipulation functions 2021-07-10 17:57:59 +09:00
util [zone] Be more informative when catching memory errors 2022-02-12 01:57:03 +09:00
video [gamecode] Pass gcc's purity test again 2022-02-14 19:30:50 +09:00
Makemodule.am [scene] Rename libQFentity to libQFscene 2021-07-24 14:20:59 +09:00