quakeforge/libs/gamecode/test
Bill Currie ba29be3f82 [gamecode] Rename ifnot and if to be less confusing
I think :) anyway, now they're ifz and ifnz, making them consistent with
the rest of the if instructions.
2022-01-10 11:27:57 +09:00
..
head.c [gamecode] Add tests for push and pop 2022-01-03 23:27:01 +09:00
main.c [gamecode] Implement ruamoko opcode lookup 2022-01-06 11:47:05 +09:00
Makemodule.am [gamecode] Add tests for the basic math ops 2022-01-04 17:50:49 +09:00
test-double.c [gamecode] Rename ifnot and if to be less confusing 2022-01-10 11:27:57 +09:00
test-float.c [gamecode] Rename ifnot and if to be less confusing 2022-01-10 11:27:57 +09:00
test-int.c [gamecode] Add tests for the basic math ops 2022-01-04 17:50:49 +09:00
test-load.c [gamecode] Add tests for push and pop 2022-01-03 23:27:01 +09:00
test-long.c [gamecode] Add tests for the basic math ops 2022-01-04 17:50:49 +09:00
test-stack.c [gamecode] Add tests for push and pop 2022-01-03 23:27:01 +09:00
test-store.c [gamecode] Add tests for push and pop 2022-01-03 23:27:01 +09:00
test-vector.c [gamecode] Clean up some opcode names 2022-01-05 19:04:43 +09:00