quakeforge/libs/video/renderer
Bill Currie b95dce5deb unlimited efrags :)
This is an imperfect revision of history.
2004-11-02 07:42:00 +00:00
..
gl add -Wsign-compare (default for -Wall only in C++) and fix up the warnings 2004-07-13 19:14:01 +00:00
sw grievre's patch to make entity minlight and fullbright fields work properly 2004-07-11 00:37:48 +00:00
sw32 grievre's patch to make entity minlight and fullbright fields work properly 2004-07-11 00:37:48 +00:00
.gitignore FINALLY, the nq and qw renderers are merged. the view and particle subsystems 2001-05-24 19:22:35 +00:00
Makefile.am several libs can now get built as dlls in windows: console, gamecode, 2004-01-19 07:47:41 +00:00
r_cvar.c add r_norefresh support to sw and sw32 and rename the console side of the 2004-04-16 03:24:10 +00:00
r_efrag.c unlimited efrags :) 2004-11-02 07:42:00 +00:00
r_ent.c re-arrange things so __attribute__ and __builtin_expect are properly 2003-01-15 15:31:36 +00:00
r_graph.c re-arrange things so __attribute__ and __builtin_expect are properly 2003-01-15 15:31:36 +00:00
r_light.c the rest of Grievre's lighting tweaks 2004-05-02 21:21:00 +00:00
r_main.c make qf gcc 3.3 clean 2003-04-17 00:01:48 +00:00
r_part.c Make R_DarkFieldParticles & R_EntityParticles work in all renderers. 2003-10-22 06:00:36 +00:00
r_progs.c provide a builtin to draw a crosshair. 2004-02-13 23:16:33 +00:00
r_screen.c patches to allow for multiple view ports 2004-05-07 03:54:35 +00:00