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https://git.code.sf.net/p/quake/quakeforge
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This needed either more font ids to be supported, or small lump pics (up to 32 x 32) to be loaded into the atlas. I went with both. The menus don't use Draw_TextBox, but quakeworld's netgraph does. |
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.. | ||
shader | ||
test | ||
vkgen | ||
barrier.c | ||
buffer.c | ||
capture.c | ||
command.c | ||
debug.c | ||
descriptor.c | ||
device.c | ||
image.c | ||
instance.c | ||
memory.c | ||
pipeline.c | ||
pl_output.plist | ||
pl_quake_def.plist | ||
projection.c | ||
resource.c | ||
rp_deferred.plist | ||
rp_forward.plist | ||
rp_output.plist | ||
rp_shadow.plist | ||
scrap.c | ||
shader.c | ||
staging.c | ||
swapchain.c | ||
util.c | ||
util.h | ||
vkparse.c | ||
vkparse.h | ||
vkparse.plist | ||
vulkan_alias.c | ||
vulkan_bsp.c | ||
vulkan_compose.c | ||
vulkan_draw.c | ||
vulkan_iqm.c | ||
vulkan_lighting.c | ||
vulkan_lightmap.c | ||
vulkan_main.c | ||
vulkan_matrices.c | ||
vulkan_output.c | ||
vulkan_palette.c | ||
vulkan_particles.c | ||
vulkan_renderpass.c | ||
vulkan_scene.c | ||
vulkan_sprite.c | ||
vulkan_texture.c | ||
vulkan_translucent.c | ||
vulkan_vid_common.c |