quakeforge/libs/gamecode/Makemodule.am
Bill Currie bf604b99b3 [gamecode] Add automated tests for store ops
They even found a bug in the addressing mode functions :) (I'd forgotten
that I wanted signed offsets from the pointer and thus forgot to cast
st->b to short in order to get the sign extension)
2022-01-03 23:27:01 +09:00

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include libs/gamecode/test/Makemodule.am
gc_deps=libs/util/libQFutil.la
noinst_LTLIBRARIES += libs/gamecode/libQFgamecode.la
libs_gamecode_libQFgamecode_la_LDFLAGS=
libs_gamecode_libQFgamecode_la_LIBADD= $(gc_deps)
libs_gamecode_libQFgamecode_la_DEPENDENCIES=$(gc_deps)
libs_gamecode_libQFgamecode_la_SOURCES= \
libs/gamecode/pr_builtins.c \
libs/gamecode/pr_edict.c \
libs/gamecode/pr_debug.c \
libs/gamecode/pr_exec.c \
libs/gamecode/pr_load.c \
libs/gamecode/pr_parse.c \
libs/gamecode/pr_opcode.c \
libs/gamecode/pr_resolve.c \
libs/gamecode/pr_resource.c \
libs/gamecode/pr_strings.c \
libs/gamecode/pr_zone.c