quakeforge/libs/video
Bill Currie b81a77c3f7 [vulkan] Get particle colors working for id style
This required making the texture set accessible to the vertex shader
(instead of using a dedicated palette set), which I don't particularly
like, but I don't feel like dealing with the texture code's hard-coded
use of the texture set. QF style particles need something mostly for the
smoke puffs as they expect a texture.
2022-11-28 22:57:22 +09:00
..
renderer [vulkan] Get particle colors working for id style 2022-11-28 22:57:22 +09:00
targets [vid] Add a function to set the palette and colormap 2022-11-14 19:39:55 +09:00
Makemodule.am [build] Move to non-recursive make 2020-06-25 11:35:37 +09:00