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https://git.code.sf.net/p/quake/quakeforge
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The prototypes for handle parsers needed to be changes because it turned out "single" was inappropriate for handles as "single" allocates memory for the parsed object, but handles must be written directly.
33 lines
770 B
C
33 lines
770 B
C
#ifndef __vkparse_h
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#define __vkparse_h
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typedef struct parsectx_s {
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struct exprctx_s *ectx;
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struct vulkan_ctx_s *vctx;
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} parsectx_t;
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#include "QF/cexpr.h"
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#include "QF/Vulkan/renderpass.h"
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#ifdef vkparse_internal
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#include "libs/video/renderer/vulkan/vkparse.hinc"
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#endif
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typedef struct parseres_s {
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const char *name;
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plfield_t *field;
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size_t offset;
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} parseres_t;
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typedef struct handleref_s {
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char *name;
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uint64_t handle;
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} handleref_t;
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void QFV_ParseResources (vulkan_ctx_t *ctx, plitem_t *plist);
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void QFV_InitParse (vulkan_ctx_t *ctx);
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exprenum_t *QFV_GetEnum (const char *name);
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VkRenderPass QFV_ParseRenderPass (vulkan_ctx_t *ctx, plitem_t *plist);
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VkPipeline QFV_ParsePipeline (vulkan_ctx_t *ctx, plitem_t *plist);
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#endif//__vkparse_h
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