mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-30 08:00:51 +00:00
4cef9792f4
They take a pointer to a free-list used for hashlinks so the hashlink pools can be per-thread. However, hash tables that are not updated are always thread-safe, so this affects only updates. progs_t has been set up such that it is easy for multiple progs within one thread can share hashlinks.
256 lines
5.4 KiB
C
256 lines
5.4 KiB
C
/*
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#FILENAME#
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#DESCRIPTION#
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Copyright (C) 2004 #AUTHOR#
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Author: #AUTHOR#
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Date: #DATE#
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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*/
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#ifdef HAVE_CONFIG_H
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# include "config.h"
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#endif
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#ifdef HAVE_STRING_H
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# include <string.h>
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#endif
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#ifdef HAVE_STRINGS_H
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# include <strings.h>
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#endif
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#include <stdlib.h>
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#include "QF/cmd.h"
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#include "QF/cvar.h"
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#include "QF/hash.h"
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#include "QF/quakefs.h"
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#include "QF/sys.h"
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#include "QF/va.h"
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#include "snd_internal.h"
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#define MAX_SFX 512
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static sfx_t snd_sfx[MAX_SFX];
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static int snd_num_sfx;
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static hashtab_t *snd_sfx_hash;
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static cvar_t *precache;
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static const char *
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snd_sfx_getkey (const void *sfx, void *unused)
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{
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return ((sfx_t *) sfx)->name;
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}
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static void
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snd_sfx_free (void *_sfx, void *unused)
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{
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sfx_t *sfx = (sfx_t *) _sfx;
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free ((char *) sfx->name);
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sfx->name = 0;
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sfx->owner = 0;
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}
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void
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SND_SFX_Cache (sfx_t *sfx, char *realname, wavinfo_t info,
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cache_loader_t loader)
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{
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sfxblock_t *block = calloc (1, sizeof (sfxblock_t));
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sfx->data.block = block;
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sfx->wavinfo = SND_CacheWavinfo;
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sfx->touch = SND_CacheTouch;
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sfx->retain = SND_CacheRetain;
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sfx->release = SND_CacheRelease;
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sfx->getbuffer = SND_CacheGetBuffer;
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block->sfx = sfx;
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block->file = realname;
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block->wavinfo = info;
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Cache_Add (&block->cache, block, loader);
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}
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void
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SND_SFX_Stream (sfx_t *sfx, char *realname, wavinfo_t info,
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sfx_t *(*open) (sfx_t *sfx))
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{
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sfxstream_t *stream = calloc (1, sizeof (sfxstream_t));
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sfx->open = open;
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sfx->wavinfo = SND_CacheWavinfo;
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sfx->touch = sfx->retain = SND_StreamRetain;
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sfx->release = SND_StreamRelease;
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sfx->getbuffer = SND_StreamGetBuffer;
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sfx->data.stream = stream;
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stream->file = realname;
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stream->wavinfo = info;
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}
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sfx_t *
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SND_SFX_StreamOpen (sfx_t *sfx, void *file,
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long (*read)(void *, float **),
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int (*seek)(sfxstream_t *, int),
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void (*close) (sfx_t *))
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{
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sfxstream_t *stream = sfx->data.stream;
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wavinfo_t *info = &stream->wavinfo;
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int frames;
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int size;
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// if the speed is 0, there is no sound driver (probably failed to connect
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// to jackd)
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if (!snd_shm->speed)
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return 0;
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sfx_t *new_sfx = calloc (1, sizeof (sfx_t));
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new_sfx->name = sfx->name;
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new_sfx->owner = sfx;
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new_sfx->wavinfo = SND_CacheWavinfo;
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new_sfx->touch = new_sfx->retain = SND_StreamRetain;
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new_sfx->release = SND_StreamRelease;
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new_sfx->getbuffer = SND_StreamGetBuffer;
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new_sfx->close = close;
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frames = snd_shm->speed * 0.3;
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frames = (frames + 255) & ~255;
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size = frames * info->channels * sizeof (float);
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stream = calloc (1, sizeof (sfxstream_t) + size);
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new_sfx->data.stream = stream;
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memcpy ((byte *) stream->buffer.data + size, "\xde\xad\xbe\xef", 4);
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stream->file = file;
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stream->sfx = new_sfx;
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stream->ll_read = read;
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stream->ll_seek = seek;
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stream->wavinfo = *sfx->wavinfo (sfx);
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stream->buffer.length = frames;
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stream->buffer.advance = SND_StreamAdvance;
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stream->buffer.setpos = SND_StreamSetPos;
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stream->buffer.sfx = new_sfx;
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SND_SetPaint (&stream->buffer);
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SND_SetupResampler (&stream->buffer, 1); // get sfx setup properly
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stream->buffer.setpos (&stream->buffer, 0); // pre-fill the buffer
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return new_sfx;
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}
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void
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SND_SFX_StreamClose (sfx_t *sfx)
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{
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sfxstream_t *stream = sfx->data.stream;
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SND_PulldownResampler (stream);
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free (stream);
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free (sfx);
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}
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sfx_t *
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SND_LoadSound (const char *name)
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{
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sfx_t *sfx;
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if (!snd_sfx_hash)
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return 0;
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if ((sfx = (sfx_t *) Hash_Find (snd_sfx_hash, name)))
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return sfx;
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if (snd_num_sfx == MAX_SFX)
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Sys_Error ("s_load_sound: out of sfx_t");
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sfx = &snd_sfx[snd_num_sfx++];
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sfx->name = strdup (name);
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sfx->owner = sfx;
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if (SND_Load (sfx) == -1) {
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snd_num_sfx--;
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return 0;
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}
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Hash_Add (snd_sfx_hash, sfx);
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return sfx;
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}
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sfx_t *
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SND_PrecacheSound (const char *name)
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{
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sfx_t *sfx;
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if (!name)
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Sys_Error ("SND_PrecacheSound: NULL");
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sfx = SND_LoadSound (va ("sound/%s", name));
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if (sfx && precache->int_val) {
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if (sfx->retain (sfx))
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sfx->release (sfx);
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}
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return sfx;
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}
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static void
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s_gamedir (int phase)
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{
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snd_num_sfx = 0;
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}
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static void
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s_soundlist_f (void)
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{
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int load, total, i;
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sfx_t *sfx;
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if (Cmd_Argc() >= 2 && Cmd_Argv (1)[0])
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load = 1;
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else
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load = 0;
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total = 0;
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for (sfx = snd_sfx, i = 0; i < snd_num_sfx; i++, sfx++) {
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if (load) {
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if (!sfx->retain (sfx))
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continue;
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} else {
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if (!sfx->touch (sfx))
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continue;
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}
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total += sfx->length;
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Sys_Printf ("%6d %6d %s\n", sfx->loopstart, sfx->length, sfx->name);
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if (load)
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sfx->release (sfx);
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}
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Sys_Printf ("Total resident: %i\n", total);
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}
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void
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SND_SFX_Init (void)
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{
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snd_sfx_hash = Hash_NewTable (511, snd_sfx_getkey, snd_sfx_free, 0, 0);
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precache = Cvar_Get ("precache", "1", CVAR_NONE, NULL,
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"Toggle the use of a precache");
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QFS_GamedirCallback (s_gamedir);
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Cmd_AddCommand ("soundlist", s_soundlist_f,
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"Reports a list of sounds in the cache");
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}
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