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https://git.code.sf.net/p/quake/quakeforge
synced 2024-12-18 08:33:37 +00:00
20adccc9e4
networking support. Second, I moves keys.c from qw and nq to libs/video/targets when I did the next thing. Existing user configs which do binds, sledge hammer. Sledge hammer, existing user configs which do binds. *WHACK* *WHACK* *WHACK* See, much nicer now. Someone should document it, and fix all targets which don't use SDL for input. (I honestly don't expect svgalib and the like to ever be fixed.)
104 lines
2.3 KiB
C
104 lines
2.3 KiB
C
/*
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joy_linux.c
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Joystick driver for Linux
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Copyright (C) 2000 David Jeffery
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Copyright (C) 2000 Jeff Teunissen <deek@dusknet.dhs.org>
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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$Id$
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*/
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#ifdef HAVE_CONFIG_H
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# include "config.h"
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#endif
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#include <linux/joystick.h>
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#include <fcntl.h>
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#include <unistd.h>
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#include "QF/console.h"
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#include "QF/cvar.h"
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#include "QF/joystick.h"
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#include "QF/keys.h"
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#include "QF/qtypes.h"
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// Variables and structures for this driver
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int joy_handle;
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void
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JOY_Read (void)
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{
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struct js_event event;
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if (!joy_active || !joy_enable->int_val)
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return;
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while (read (joy_handle, &event, sizeof (struct js_event)) > -1) {
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if (event.type & JS_EVENT_BUTTON) {
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if (event.number >= JOY_MAX_BUTTONS)
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continue;
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joy_buttons[event.number].current = event.value;
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if (joy_buttons[event.number].current >
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joy_buttons[event.number].old) {
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Key_Event (J_BUTTON1 + event.number, 0, true);
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} else {
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if (joy_buttons[event.number].current <
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joy_buttons[event.number].old) {
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Key_Event (J_BUTTON2 + event.number, 0, false);
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}
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}
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joy_buttons[event.number].old = joy_buttons[event.number].current;
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} else {
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if (event.type & JS_EVENT_AXIS) {
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if (event.number >= JOY_MAX_AXES)
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continue;
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joy_axes[event.number].current = event.value;
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}
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}
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}
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}
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int
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JOY_Open (void)
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{
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// Open joystick device
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joy_handle = open (joy_device->string, O_RDONLY | O_NONBLOCK);
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if (joy_handle < 0) {
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return -1;
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}
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return 0;
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}
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void
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JOY_Close (void)
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{
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int i;
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i = close (joy_handle);
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if (i) {
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Con_Printf ("JOY: Failed to close joystick device!\n");
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} else {
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Con_Printf ("JOY_Shutdown\n");
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}
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}
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