quakeforge/nq/source/sbar.c
Bill Currie 6fcf8395ca FBDEV GLX SVGAlib X11 all build, but nq-glx doesn't link yet due to some
changes between nq and qw (gl_mtexable, texture_mode and GL_CheckBrightness)
2001-04-15 21:11:41 +00:00

1341 lines
30 KiB
C

/*
sbar.c
Status bar
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
$Id$
*/
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
#include "QF/compat.h"
#include "sbar.h"
#include "game.h"
#include "QF/cmd.h"
#include "QF/vid.h"
#include "QF/va.h"
#include "draw.h"
#include "QF/wad.h"
#include "QF/screen.h"
#include "client.h"
#include "server.h"
int sb_updates; // if >= vid.numpages, no update
// needed
#define STAT_MINUS 10 // num frame for '-' stats digit
qpic_t *sb_nums[2][11];
qpic_t *sb_colon, *sb_slash;
qpic_t *sb_ibar;
qpic_t *sb_sbar;
qpic_t *sb_scorebar;
qpic_t *sb_weapons[7][8]; // 0 is active, 1 is owned, 2-5 are
// flashes
qpic_t *sb_ammo[4];
qpic_t *sb_sigil[4];
qpic_t *sb_armor[3];
qpic_t *sb_items[32];
qpic_t *sb_faces[7][2]; // 0 is gibbed, 1 is dead, 2-6 are
// alive
// 0 is static, 1 is temporary animation
qpic_t *sb_face_invis;
qpic_t *sb_face_quad;
qpic_t *sb_face_invuln;
qpic_t *sb_face_invis_invuln;
qboolean sb_showscores;
int sb_lines; // scan lines to draw
// FIXME: MISSIONHUD (rsb_*, hsb_*)
//qpic_t *rsb_invbar[2];
//qpic_t *rsb_weapons[5];
//qpic_t *rsb_items[2];
//qpic_t *rsb_ammo[3];
//qpic_t *rsb_teambord; // PGM 01/19/97 - team color border
// MED 01/04/97 added two more weapons + 3
// alternates for grenade launcher
//qpic_t *hsb_weapons[7][5]; // 0 is active, 1 is owned, 2-5 are
// flashes
// MED 01/04/97 added array to simplify
// weapon parsing
//int hipweapons[4] =
// { HIT_LASER_CANNON_BIT, HIT_MJOLNIR_BIT, 4, HIT_PROXIMITY_GUN_BIT };
//qpic_t *hsb_items[2]; // MED 01/04/97 added hipnotic items
// array
qboolean headsup;
qboolean sbar_centered;
void Sbar_MiniDeathmatchOverlay (void);
void Sbar_DeathmatchOverlay (void);
/*
*
* Status Bar Utility Functions
*
*/
/*
Sbar_ColorForMap
I'm not exactly sure why this exists, but I'm not going to change it yet.
*/
int
Sbar_ColorForMap (int m)
{
return m + 8; // FIXME: Might want this to be
// return (bound (0, m, 13) * 16) +
// 8;
}
/*
Sbar_ShowScores
Tab key has been pressed, inform sbar it needs to show scores
*/
void
Sbar_ShowScores (void)
{
if (sb_showscores)
return;
sb_showscores = true;
sb_updates = 0;
}
/*
Sbar_DontShowScores
Tab key up, show normal sbar again
*/
void
Sbar_DontShowScores (void)
{
if (!sb_showscores)
return;
sb_showscores = false;
sb_updates = 0;
}
/*
Sbar_Changed
Call this to signal sbar to redraw next frame.
*/
void
Sbar_Changed (void)
{
sb_updates = 0; // update next frame
}
/*
* Drawing Routines
*
* Sbar_Draw* routines are relative to the location of the status bar.
*/
/*
Sbar_DrawPic
Draw a texture.
*/
void
Sbar_DrawPic (int x, int y, qpic_t *pic)
{
if (sbar_centered)
Draw_Pic (x + ((vid.width - 320) >> 1), y + (vid.height - SBAR_HEIGHT),
pic);
else
Draw_Pic (x, y + (vid.height - SBAR_HEIGHT), pic);
}
/*
Sbar_DrawSubPic
Draw a _portion_ of a texture.
*/
void
Sbar_DrawSubPic (int x, int y, qpic_t *pic, int srcx, int srcy, int width,
int height)
{
if (sbar_centered)
Draw_SubPic (x + ((vid.width - 320) >> 1),
y + (vid.height - SBAR_HEIGHT), pic, srcx, srcy, width,
height);
else
Draw_SubPic (x, y + (vid.height - SBAR_HEIGHT), pic, srcx, srcy, width,
height);
}
/*
Sbar_DrawTransPic
Draw a transparent pic?
*/
void
Sbar_DrawTransPic (int x, int y, qpic_t *pic)
{
if (sbar_centered)
Draw_TransPic (x + ((vid.width - 320) >> 1),
y + (vid.height - SBAR_HEIGHT), pic);
else
Draw_TransPic (x, y + (vid.height - SBAR_HEIGHT), pic);
}
/*
Sbar_DrawCharacter
Draw one solid graphics character
*/
void
Sbar_DrawCharacter (int x, int y, int num)
{
if (sbar_centered)
Draw_Character8 (x + ((vid.width - 320) >> 1) + 4,
y + vid.height - SBAR_HEIGHT, num);
else
Draw_Character8 (x + 4, y + vid.height - SBAR_HEIGHT, num);
}
/*
Sbar_DrawString
Draw a string
*/
void
Sbar_DrawString (int x, int y, char *str)
{
if (sbar_centered)
Draw_String8 (x + ((vid.width - 320) >> 1),
y + vid.height - SBAR_HEIGHT, str);
else
Draw_String8 (x, y + vid.height - SBAR_HEIGHT, str);
}
/*
Sbar_itoa
Convert an int to ascii
*/
int
Sbar_itoa (int num, char *buf)
{
char *str;
int pow10;
int dig;
str = buf;
if (num < 0) {
*str++ = '-';
num = -num;
}
for (pow10 = 10; num >= pow10; pow10 *= 10);
do {
pow10 /= 10;
dig = num / pow10;
*str++ = '0' + dig;
num -= dig * pow10;
} while (pow10 != 1);
*str = 0;
return str - buf;
}
/*
=============
Sbar_DrawNum
=============
*/
void
Sbar_DrawNum (int x, int y, int num, int digits, int color)
{
char str[12];
char *ptr;
int l, frame;
l = Sbar_itoa (num, str);
ptr = str;
if (l > digits)
ptr += (l - digits);
if (l < digits)
x += (digits - l) * 24;
while (*ptr) {
if (*ptr == '-')
frame = STAT_MINUS;
else
frame = *ptr - '0';
Sbar_DrawTransPic (x, y, sb_nums[color][frame]);
x += 24;
ptr++;
}
}
//=============================================================================
int fragsort[MAX_SCOREBOARD];
char scoreboardtext[MAX_SCOREBOARD][20];
int scoreboardtop[MAX_SCOREBOARD];
int scoreboardbottom[MAX_SCOREBOARD];
int scoreboardcount[MAX_SCOREBOARD];
int scoreboardlines;
/*
===============
Sbar_SortFrags
===============
*/
void
Sbar_SortFrags (void)
{
int i, j, k;
// sort by frags
scoreboardlines = 0;
for (i = 0; i < cl.maxclients; i++) {
if (cl.scores[i].name[0]) {
fragsort[scoreboardlines] = i;
scoreboardlines++;
}
}
for (i = 0; i < scoreboardlines; i++) {
for (j = 0; j < (scoreboardlines - 1 - i); j++) {
if (cl.scores[fragsort[j]].frags < cl.scores[fragsort[j + 1]].frags) {
k = fragsort[j];
fragsort[j] = fragsort[j + 1];
fragsort[j + 1] = k;
}
}
}
}
/*
===============
Sbar_UpdateScoreboard
===============
*/
void
Sbar_UpdateScoreboard (void)
{
int i, k;
int top, bottom;
scoreboard_t *s;
Sbar_SortFrags ();
// draw the text
memset (scoreboardtext, 0, sizeof (scoreboardtext));
for (i = 0; i < scoreboardlines; i++) {
k = fragsort[i];
s = &cl.scores[k];
snprintf (&scoreboardtext[i][1], sizeof (&scoreboardtext[i][1]),
"%3i %s", s->frags, s->name);
top = s->colors & 0xf0;
bottom = (s->colors & 15) << 4;
scoreboardtop[i] = Sbar_ColorForMap (top);
scoreboardbottom[i] = Sbar_ColorForMap (bottom);
}
}
/*
===============
Sbar_SoloScoreboard
===============
*/
void
Sbar_SoloScoreboard (void)
{
char str[80];
int minutes, seconds, tens, units;
int l;
if (!headsup)
Sbar_DrawPic (0, 0, sb_scorebar);
snprintf (str, sizeof (str), "Monsters:%3i /%3i", cl.stats[STAT_MONSTERS],
cl.stats[STAT_TOTALMONSTERS]);
Sbar_DrawString (8, 4, str);
snprintf (str, sizeof (str), "Secrets :%3i /%3i", cl.stats[STAT_SECRETS],
cl.stats[STAT_TOTALSECRETS]);
Sbar_DrawString (8, 12, str);
// time
minutes = cl.time / 60;
seconds = cl.time - (60 * minutes);
tens = seconds / 10;
units = seconds - (10 * tens);
snprintf (str, sizeof (str), "Time :%3i:%i%i", minutes, tens, units);
Sbar_DrawString (184, 4, str);
// draw level name
l = strlen (cl.levelname);
Sbar_DrawString (232 - l * 4, 12, cl.levelname);
}
/*
===============
Sbar_DrawScoreboard
===============
*/
void
Sbar_DrawScoreboard (void)
{
Sbar_SoloScoreboard ();
if (cl.gametype == GAME_DEATHMATCH)
Sbar_DeathmatchOverlay ();
}
//=============================================================================
/*
===============
Sbar_DrawInventory
===============
*/
void
Sbar_DrawInventory (void)
{
int i;
char num[6];
float time;
int flashon;
// FIXME: MISSIONHUD
// if (rogue) {
// if (cl.stats[STAT_ACTIVEWEAPON] >= RIT_LAVA_NAILGUN)
// Sbar_DrawPic (0, -24, rsb_invbar[0]);
// else
// Sbar_DrawPic (0, -24, rsb_invbar[1]);
// } else {
if (!headsup)
Sbar_DrawPic (0, -24, sb_ibar);
// }
// weapons
for (i = 0; i < 7; i++) {
if (cl.items & (IT_SHOTGUN << i)) {
time = cl.item_gettime[i];
flashon = (int) ((cl.time - time) * 10);
flashon = max (0, flashon);
if (flashon >= 10) {
if (cl.stats[STAT_ACTIVEWEAPON] == (IT_SHOTGUN << i))
flashon = 1;
else
flashon = 0;
} else {
flashon = (flashon % 5) + 2;
}
if (headsup) {
if (i || vid.height > 200)
Sbar_DrawSubPic ((cl_hudswap->int_val) ? 0
: (vid.width - 24), -68 - (7 - i) * 16,
sb_weapons[flashon][i], 0, 0, 24, 16);
} else {
Sbar_DrawPic (i * 24, -16, sb_weapons[flashon][i]);
}
if (flashon > 1)
sb_updates = 0; // force update to remove flash
}
}
// FIXME: MISSIONHUD
// // hipnotic weapons
// if (hipnotic) {
// int grenadeflashing = 0;
//
// for (i = 0; i < 4; i++) {
// if (cl.items & (1 << hipweapons[i])) {
// time = cl.item_gettime[hipweapons[i]];
// flashon = (int) ((cl.time - time) * 10);
// flashon = max (0, flashon);
//
// if (flashon >= 10) {
// if (cl.stats[STAT_ACTIVEWEAPON] == (1 << hipweapons[i]))
// flashon = 1;
// else
// flashon = 0;
// } else {
// flashon = (flashon % 5) + 2;
// }
//
// // check grenade launcher
// switch (i) {
// case 2:
// if (cl.items & HIT_PROXIMITY_GUN) {
// if (flashon) {
// grenadeflashing = 1;
// Sbar_DrawPic (96, -16, hsb_weapons[flashon][2]);
// }
// }
// break;
// case 3:
// if (cl.items & (IT_SHOTGUN << 4)) {
// if (flashon && !grenadeflashing) {
// Sbar_DrawPic (96, -16, hsb_weapons[flashon][3]);
// } else if (!grenadeflashing) {
// Sbar_DrawPic (96, -16, hsb_weapons[0][3]);
// }
// } else {
// Sbar_DrawPic (96, -16, hsb_weapons[flashon][4]);
// }
// break;
// default:
// Sbar_DrawPic (176 + (i * 24), -16, hsb_weapons[flashon][i]);
// break;
// }
// if (flashon > 1)
// sb_updates = 0; // force update to remove flash
// }
// }
// }
// FIXME: MISSIONHUD
// if (rogue) {
// // check for powered up weapon.
// if (cl.stats[STAT_ACTIVEWEAPON] >= RIT_LAVA_NAILGUN) {
// for (i = 0; i < 5; i++) {
// if (cl.stats[STAT_ACTIVEWEAPON] == (RIT_LAVA_NAILGUN << i)) {
// Sbar_DrawPic ((i + 2) * 24, -16, rsb_weapons[i]);
// }
// }
// }
// }
// ammo counts
for (i = 0; i < 4; i++) {
snprintf (num, sizeof (num), "%3i", cl.stats[STAT_SHELLS + i]);
if (headsup) {
Sbar_DrawSubPic ((cl_hudswap->int_val) ? 0 : (vid.width - 42),
-24 - (4 - i) * 11, sb_ibar, 3 + (i * 48), 0, 42,
11);
if (num[0] != ' ')
Sbar_DrawCharacter ((cl_hudswap->int_val) ? 3
: (vid.width - 39), -24 - (4 - i) * 11,
18 + num[0] - '0');
if (num[1] != ' ')
Sbar_DrawCharacter ((cl_hudswap->int_val) ? 11
: (vid.width - 31), -24 - (4 - i) * 11,
18 + num[1] - '0');
if (num[2] != ' ')
Sbar_DrawCharacter ((cl_hudswap->int_val) ? 19
: (vid.width - 23), -24 - (4 - i) * 11,
18 + num[2] - '0');
} else {
if (num[0] != ' ')
Sbar_DrawCharacter ((6 * i + 1) * 8 - 2, -24,
18 + num[0] - '0');
if (num[1] != ' ')
Sbar_DrawCharacter ((6 * i + 2) * 8 - 2, -24,
18 + num[1] - '0');
if (num[2] != ' ')
Sbar_DrawCharacter ((6 * i + 3) * 8 - 2, -24,
18 + num[2] - '0');
}
}
flashon = 0;
// items
for (i = 0; i < 6; i++) {
if (cl.items & (1 << (17 + i))) {
time = cl.item_gettime[17 + i];
if (time && time > (cl.time - 2) && flashon) { // Flash frame
sb_updates = 0;
} else {
// FIXME: MISSIONHUD (this should have been !hip && maybe?)
if (/*!hipnotic ||*/ (i > 1)) {
Sbar_DrawPic (192 + i * 16, -16, sb_items[i]);
}
}
if (time && time > cl.time - 2)
sb_updates = 0;
}
}
// FIXME: MISSIONHUD
// // hipnotic items
// if (hipnotic) {
// for (i = 0; i < 2; i++) {
// if (cl.items & (1 << (24 + i))) {
// time = cl.item_gettime[24 + i];
// if (time && time > cl.time - 2 && flashon) { // flash
// // frame
// sb_updates = 0;
// } else {
// Sbar_DrawPic (288 + i * 16, -16, hsb_items[i]);
// }
// if (time && time > (cl.time - 2))
// sb_updates = 0;
// }
// }
// }
// FIXME: MISSIONHUD
// if (rogue) { // new rogue items
// for (i = 0; i < 2; i++) {
// if (cl.items & (1 << (29 + i))) {
// time = cl.item_gettime[29 + i];
//
// if (time && time > (cl.time - 2) && flashon) { // flash
// // frame
// sb_updates = 0;
// } else {
// Sbar_DrawPic (288 + i * 16, -16, rsb_items[i]);
// }
//
// if (time && time > (cl.time - 2))
// sb_updates = 0;
// }
// }
// } else {
// sigils
for (i = 0; i < 4; i++) {
if (cl.items & (1 << (28 + i))) {
time = cl.item_gettime[28 + i];
if (time && time > cl.time - 2 && flashon) { // flash
// frame
sb_updates = 0;
} else {
Sbar_DrawPic (320 - 32 + i * 8, -16, sb_sigil[i]);
}
if (time && time > cl.time - 2)
sb_updates = 0;
}
}
// }
}
//=============================================================================
/*
===============
Sbar_DrawFrags
===============
*/
void
Sbar_DrawFrags (void)
{
int i, k, l;
int top, bottom;
int x, y, f;
int xofs;
char num[12];
scoreboard_t *s;
Sbar_SortFrags ();
// draw the text
l = scoreboardlines <= 4 ? scoreboardlines : 4;
x = 23;
if (sbar_centered)
xofs = (vid.width - 320) >> 1;
else
xofs = 0;
y = vid.height - SBAR_HEIGHT - 23;
for (i = 0; i < l; i++) {
k = fragsort[i];
s = &cl.scores[k];
if (!s->name[0])
continue;
// draw background
top = s->colors & 0xf0;
bottom = (s->colors & 15) << 4;
top = Sbar_ColorForMap (top);
bottom = Sbar_ColorForMap (bottom);
Draw_Fill (xofs + x * 8 + 10, y, 28, 4, top);
Draw_Fill (xofs + x * 8 + 10, y + 4, 28, 3, bottom);
// draw number
f = s->frags;
snprintf (num, sizeof (num), "%3i", f);
Sbar_DrawCharacter ((x + 1) * 8, -24, num[0]);
Sbar_DrawCharacter ((x + 2) * 8, -24, num[1]);
Sbar_DrawCharacter ((x + 3) * 8, -24, num[2]);
if (k == cl.viewentity - 1) {
Sbar_DrawCharacter (x * 8 + 2, -24, 16);
Sbar_DrawCharacter ((x + 4) * 8 - 4, -24, 17);
}
x += 4;
}
}
//=============================================================================
/*
===============
Sbar_DrawFace
===============
*/
void
Sbar_DrawFace (void)
{
int f, anim;
// FIXME: MISSIONHUD
// // PGM 01/19/97 - team color drawing
// // PGM 03/02/97 - fixed so color swatch only appears in CTF modes
// if (rogue && (cl.maxclients != 1)
// && (teamplay->int_val > 3) && (teamplay->int_val < 7)) {
//
// int top, bottom;
// int xofs;
// char num[12];
// scoreboard_t *s;
//
// s = &cl.scores[cl.viewentity - 1];
//
// // draw background
// top = (s->colors & 0xf0);
// bottom = ((s->colors & 15) << 4);
// top = Sbar_ColorForMap (top);
// bottom = Sbar_ColorForMap (bottom);
//
// if (sbar_centered)
// xofs = ((vid.width - 320) >> 1) + 113;
// else
// xofs = 113;
//
// Sbar_DrawPic (112, 0, rsb_teambord);
// Draw_Fill (xofs, vid.height - SBAR_HEIGHT + 3, 22, 9, top);
// Draw_Fill (xofs, vid.height - SBAR_HEIGHT + 12, 22, 9, bottom);
//
// // draw number
// f = s->frags;
// snprintf (num, sizeof (num), "%3i", f);
//
// if (top == 8) {
// if (num[0] != ' ')
// Sbar_DrawCharacter (109, 3, 18 + num[0] - '0');
// if (num[1] != ' ')
// Sbar_DrawCharacter (116, 3, 18 + num[1] - '0');
// if (num[2] != ' ')
// Sbar_DrawCharacter (123, 3, 18 + num[2] - '0');
// } else {
// Sbar_DrawCharacter (109, 3, num[0]);
// Sbar_DrawCharacter (116, 3, num[1]);
// Sbar_DrawCharacter (123, 3, num[2]);
// }
//
// return;
// }
// PGM 01/19/97 - team color drawing
if ((cl.items & (IT_INVISIBILITY | IT_INVULNERABILITY))
== (IT_INVISIBILITY | IT_INVULNERABILITY)) {
Sbar_DrawPic (112, 0, sb_face_invis_invuln);
return;
}
if (cl.items & IT_QUAD) {
Sbar_DrawPic (112, 0, sb_face_quad);
return;
}
if (cl.items & IT_INVISIBILITY) {
Sbar_DrawPic (112, 0, sb_face_invis);
return;
}
if (cl.items & IT_INVULNERABILITY) {
Sbar_DrawPic (112, 0, sb_face_invuln);
return;
}
if (cl.stats[STAT_HEALTH] >= 100)
f = 4;
else
f = cl.stats[STAT_HEALTH] / 20;
if (cl.time <= cl.faceanimtime) {
anim = 1;
sb_updates = 0; // make sure the anim gets drawn over
} else {
anim = 0;
}
Sbar_DrawPic (112, 0, sb_faces[f][anim]);
}
/*
=============
Sbar_DrawNormal
=============
*/
void
Sbar_DrawNormal (void)
{
if (!headsup)
Sbar_DrawPic (0, 0, sb_sbar);
// FIXME: MISSIONHUD
// if (hipnotic) {
// if (cl.items & IT_KEY1)
// Sbar_DrawPic (209, 3, sb_items[0]);
// if (cl.items & IT_KEY2)
// Sbar_DrawPic (209, 12, sb_items[1]);
// }
// armor
if (cl.items & IT_INVULNERABILITY) {
Sbar_DrawNum (24, 0, 666, 3, 1);
Sbar_DrawPic (0, 0, draw_disc);
} else {
// FIXME: MISSIONHUD
// if (rogue) {
// Sbar_DrawNum (24, 0, cl.stats[STAT_ARMOR], 3,
// cl.stats[STAT_ARMOR] <= 25);
// if (cl.items & RIT_ARMOR3)
// Sbar_DrawPic (0, 0, sb_armor[2]);
// else if (cl.items & RIT_ARMOR2)
// Sbar_DrawPic (0, 0, sb_armor[1]);
// else if (cl.items & RIT_ARMOR1)
// Sbar_DrawPic (0, 0, sb_armor[0]);
// } else {
Sbar_DrawNum (24, 0, cl.stats[STAT_ARMOR], 3,
cl.stats[STAT_ARMOR] <= 25);
if (cl.items & IT_ARMOR3)
Sbar_DrawPic (0, 0, sb_armor[2]);
else if (cl.items & IT_ARMOR2)
Sbar_DrawPic (0, 0, sb_armor[1]);
else if (cl.items & IT_ARMOR1)
Sbar_DrawPic (0, 0, sb_armor[0]);
// }
}
// face
Sbar_DrawFace ();
// health
Sbar_DrawNum (136, 0, cl.stats[STAT_HEALTH], 3,
cl.stats[STAT_HEALTH] <= 25);
// FIXME: MISSIONHUD
// // ammo icon
// if (rogue) {
// if (cl.items & RIT_SHELLS)
// Sbar_DrawPic (224, 0, sb_ammo[0]);
// else if (cl.items & RIT_NAILS)
// Sbar_DrawPic (224, 0, sb_ammo[1]);
// else if (cl.items & RIT_ROCKETS)
// Sbar_DrawPic (224, 0, sb_ammo[2]);
// else if (cl.items & RIT_CELLS)
// Sbar_DrawPic (224, 0, sb_ammo[3]);
// else if (cl.items & RIT_LAVA_NAILS)
// Sbar_DrawPic (224, 0, rsb_ammo[0]);
// else if (cl.items & RIT_PLASMA_AMMO)
// Sbar_DrawPic (224, 0, rsb_ammo[1]);
// else if (cl.items & RIT_MULTI_ROCKETS)
// Sbar_DrawPic (224, 0, rsb_ammo[2]);
// } else {
if (cl.items & IT_SHELLS)
Sbar_DrawPic (224, 0, sb_ammo[0]);
else if (cl.items & IT_NAILS)
Sbar_DrawPic (224, 0, sb_ammo[1]);
else if (cl.items & IT_ROCKETS)
Sbar_DrawPic (224, 0, sb_ammo[2]);
else if (cl.items & IT_CELLS)
Sbar_DrawPic (224, 0, sb_ammo[3]);
// }
Sbar_DrawNum (248, 0, cl.stats[STAT_AMMO], 3, cl.stats[STAT_AMMO] <= 10);
}
/*
===============
Sbar_Draw
===============
*/
void
Sbar_Draw (void)
{
// FIXME: MISSIONHUD
// if (hipnotic || rogue) {
// if (!cl_sbar->int_val) {
// Cvar_SetValue (cl_sbar, 1);
// }
// }
headsup = !(cl_sbar->int_val || scr_viewsize->int_val < 100);
sbar_centered = (!headsup && !cl.gametype == GAME_DEATHMATCH);
if ((sb_updates >= vid.numpages) && !headsup)
return;
if (scr_con_current == vid.height)
return; // console is full screen
scr_copyeverything = 1;
sb_updates++;
// top line
if (sb_lines > 24) {
Sbar_DrawInventory ();
if (cl.maxclients != 1)
Sbar_DrawFrags ();
}
// main area
if (sb_lines > 0) {
if (sb_showscores || cl.stats[STAT_HEALTH] <= 0) {
Sbar_DrawScoreboard ();
} else {
Sbar_DrawNormal ();
}
}
if (!headsup && sbar_centered && sb_lines && vid.width > 320) {
Draw_TileClear (0, vid.height - sb_lines, (vid.width - 320) >> 1,
sb_lines);
Draw_TileClear ((vid.width + 320) >> 1, vid.height - sb_lines,
(vid.width - 320) >> 1, sb_lines);
} else {
if ((!headsup) && (!sbar_centered)) {
Draw_TileClear (320, vid.height - sb_lines, vid.width - 320,
sb_lines);
}
}
}
//=============================================================================
/*
==================
Sbar_IntermissionNumber
==================
*/
void
Sbar_IntermissionNumber (int x, int y, int num, int digits, int color)
{
char str[12];
char *ptr;
int l, frame;
l = Sbar_itoa (num, str);
ptr = str;
if (l > digits)
ptr += (l - digits);
if (l < digits)
x += (digits - l) * 24;
while (*ptr) {
if (*ptr == '-')
frame = STAT_MINUS;
else
frame = *ptr - '0';
Draw_TransPic (x, y, sb_nums[color][frame]);
x += 24;
ptr++;
}
}
/*
==================
Sbar_DeathmatchOverlay
==================
*/
void
Sbar_DeathmatchOverlay (void)
{
qpic_t *pic;
int i, k, l;
int top, bottom;
int x, y, f;
char num[12];
scoreboard_t *s;
scr_copyeverything = 1;
scr_fullupdate = 0;
pic = Draw_CachePic ("gfx/ranking.lmp");
Draw_Pic (160 - pic->width / 2, 0, pic);
// scores
Sbar_SortFrags ();
// draw the text
l = scoreboardlines;
x = 80;
y = 40;
for (i = 0; i < l; i++) {
k = fragsort[i];
s = &cl.scores[k];
if (!s->name[0])
continue;
// draw background
top = s->colors & 0xf0;
bottom = (s->colors & 15) << 4;
top = Sbar_ColorForMap (top);
bottom = Sbar_ColorForMap (bottom);
Draw_Fill (x, y, 40, 4, top);
Draw_Fill (x, y + 4, 40, 4, bottom);
// draw number
f = s->frags;
snprintf (num, sizeof (num), "%3i", f);
Draw_Character8 (x + 8, y, num[0]);
Draw_Character8 (x + 16, y, num[1]);
Draw_Character8 (x + 24, y, num[2]);
if (k == cl.viewentity - 1)
Draw_Character8 (x - 8, y, 12);
// draw name
Draw_String8 (x + 64, y, s->name);
y += 10;
}
}
/*
==================
Sbar_DeathmatchOverlay
==================
*/
void
Sbar_MiniDeathmatchOverlay (void)
{
int i, k, l;
int top, bottom;
int x, y, f;
char num[12];
scoreboard_t *s;
int numlines;
if (vid.width < 512 || !sb_lines)
return;
scr_copyeverything = 1;
scr_fullupdate = 0;
// scores
Sbar_SortFrags ();
// draw the text
l = scoreboardlines;
y = vid.height - sb_lines;
numlines = sb_lines / 8;
if (numlines < 3)
return;
// find us
for (i = 0; i < scoreboardlines; i++)
if (fragsort[i] == cl.viewentity - 1)
break;
if (i == scoreboardlines) // we're not there
i = 0;
else // figure out start
i = i - numlines / 2;
if (i > scoreboardlines - numlines)
i = scoreboardlines - numlines;
i = max (i, 0);
x = 324;
for (; i < scoreboardlines && y < vid.height - 8; i++) {
k = fragsort[i];
s = &cl.scores[k];
if (!s->name[0])
continue;
// draw background
top = s->colors & 0xf0;
bottom = (s->colors & 15) << 4;
top = Sbar_ColorForMap (top);
bottom = Sbar_ColorForMap (bottom);
Draw_Fill (x, y + 1, 40, 3, top);
Draw_Fill (x, y + 4, 40, 4, bottom);
// draw number
f = s->frags;
snprintf (num, sizeof (num), "%3i", f);
Draw_Character8 (x + 8, y, num[0]);
Draw_Character8 (x + 16, y, num[1]);
Draw_Character8 (x + 24, y, num[2]);
if (k == cl.viewentity - 1) {
Draw_Character8 (x, y, 16);
Draw_Character8 (x + 32, y, 17);
}
// draw name
Draw_String8 (x + 48, y, s->name);
y += 8;
}
}
/*
==================
Sbar_IntermissionOverlay
==================
*/
void
Sbar_IntermissionOverlay (void)
{
qpic_t *pic;
int dig;
int num;
scr_copyeverything = 1;
scr_fullupdate = 0;
if (cl.gametype == GAME_DEATHMATCH) {
Sbar_DeathmatchOverlay ();
return;
}
pic = Draw_CachePic ("gfx/complete.lmp");
Draw_Pic (64, 24, pic);
pic = Draw_CachePic ("gfx/inter.lmp");
Draw_TransPic (0, 56, pic);
// time
dig = cl.completed_time / 60;
Sbar_IntermissionNumber (160, 64, dig, 3, 0);
num = cl.completed_time - dig * 60;
Draw_TransPic (234, 64, sb_colon);
Draw_TransPic (246, 64, sb_nums[0][num / 10]);
Draw_TransPic (266, 64, sb_nums[0][num % 10]);
Sbar_IntermissionNumber (160, 104, cl.stats[STAT_SECRETS], 3, 0);
Draw_TransPic (232, 104, sb_slash);
Sbar_IntermissionNumber (240, 104, cl.stats[STAT_TOTALSECRETS], 3, 0);
Sbar_IntermissionNumber (160, 144, cl.stats[STAT_MONSTERS], 3, 0);
Draw_TransPic (232, 144, sb_slash);
Sbar_IntermissionNumber (240, 144, cl.stats[STAT_TOTALMONSTERS], 3, 0);
}
/*
==================
Sbar_FinaleOverlay
==================
*/
void
Sbar_FinaleOverlay (void)
{
qpic_t *pic;
scr_copyeverything = 1;
pic = Draw_CachePic ("gfx/finale.lmp");
Draw_TransPic ((vid.width - pic->width) / 2, 16, pic);
}
/*
Sbar_Init
Initialize the status bar's data
*/
void
Sbar_Init (void)
{
int i;
for (i = 0; i < 10; i++) {
sb_nums[0][i] = Draw_PicFromWad (va ("num_%i", i));
sb_nums[1][i] = Draw_PicFromWad (va ("anum_%i", i));
}
sb_nums[0][10] = Draw_PicFromWad ("num_minus");
sb_nums[1][10] = Draw_PicFromWad ("anum_minus");
sb_colon = Draw_PicFromWad ("num_colon");
sb_slash = Draw_PicFromWad ("num_slash");
sb_weapons[0][0] = Draw_PicFromWad ("inv_shotgun");
sb_weapons[0][1] = Draw_PicFromWad ("inv_sshotgun");
sb_weapons[0][2] = Draw_PicFromWad ("inv_nailgun");
sb_weapons[0][3] = Draw_PicFromWad ("inv_snailgun");
sb_weapons[0][4] = Draw_PicFromWad ("inv_rlaunch");
sb_weapons[0][5] = Draw_PicFromWad ("inv_srlaunch");
sb_weapons[0][6] = Draw_PicFromWad ("inv_lightng");
sb_weapons[1][0] = Draw_PicFromWad ("inv2_shotgun");
sb_weapons[1][1] = Draw_PicFromWad ("inv2_sshotgun");
sb_weapons[1][2] = Draw_PicFromWad ("inv2_nailgun");
sb_weapons[1][3] = Draw_PicFromWad ("inv2_snailgun");
sb_weapons[1][4] = Draw_PicFromWad ("inv2_rlaunch");
sb_weapons[1][5] = Draw_PicFromWad ("inv2_srlaunch");
sb_weapons[1][6] = Draw_PicFromWad ("inv2_lightng");
for (i = 0; i < 5; i++) {
sb_weapons[2 + i][0] = Draw_PicFromWad (va ("inva%i_shotgun", i + 1));
sb_weapons[2 + i][1] = Draw_PicFromWad (va ("inva%i_sshotgun", i + 1));
sb_weapons[2 + i][2] = Draw_PicFromWad (va ("inva%i_nailgun", i + 1));
sb_weapons[2 + i][3] = Draw_PicFromWad (va ("inva%i_snailgun", i + 1));
sb_weapons[2 + i][4] = Draw_PicFromWad (va ("inva%i_rlaunch", i + 1));
sb_weapons[2 + i][5] = Draw_PicFromWad (va ("inva%i_srlaunch", i + 1));
sb_weapons[2 + i][6] = Draw_PicFromWad (va ("inva%i_lightng", i + 1));
}
sb_ammo[0] = Draw_PicFromWad ("sb_shells");
sb_ammo[1] = Draw_PicFromWad ("sb_nails");
sb_ammo[2] = Draw_PicFromWad ("sb_rocket");
sb_ammo[3] = Draw_PicFromWad ("sb_cells");
sb_armor[0] = Draw_PicFromWad ("sb_armor1");
sb_armor[1] = Draw_PicFromWad ("sb_armor2");
sb_armor[2] = Draw_PicFromWad ("sb_armor3");
sb_items[0] = Draw_PicFromWad ("sb_key1");
sb_items[1] = Draw_PicFromWad ("sb_key2");
sb_items[2] = Draw_PicFromWad ("sb_invis");
sb_items[3] = Draw_PicFromWad ("sb_invuln");
sb_items[4] = Draw_PicFromWad ("sb_suit");
sb_items[5] = Draw_PicFromWad ("sb_quad");
sb_sigil[0] = Draw_PicFromWad ("sb_sigil1");
sb_sigil[1] = Draw_PicFromWad ("sb_sigil2");
sb_sigil[2] = Draw_PicFromWad ("sb_sigil3");
sb_sigil[3] = Draw_PicFromWad ("sb_sigil4");
sb_faces[4][0] = Draw_PicFromWad ("face1");
sb_faces[4][1] = Draw_PicFromWad ("face_p1");
sb_faces[3][0] = Draw_PicFromWad ("face2");
sb_faces[3][1] = Draw_PicFromWad ("face_p2");
sb_faces[2][0] = Draw_PicFromWad ("face3");
sb_faces[2][1] = Draw_PicFromWad ("face_p3");
sb_faces[1][0] = Draw_PicFromWad ("face4");
sb_faces[1][1] = Draw_PicFromWad ("face_p4");
sb_faces[0][0] = Draw_PicFromWad ("face5");
sb_faces[0][1] = Draw_PicFromWad ("face_p5");
sb_face_invis = Draw_PicFromWad ("face_invis");
sb_face_invuln = Draw_PicFromWad ("face_invul2");
sb_face_invis_invuln = Draw_PicFromWad ("face_inv2");
sb_face_quad = Draw_PicFromWad ("face_quad");
Cmd_AddCommand ("+showscores", Sbar_ShowScores, "No Description");
Cmd_AddCommand ("-showscores", Sbar_DontShowScores, "No Description");
sb_sbar = Draw_PicFromWad ("sbar");
sb_ibar = Draw_PicFromWad ("ibar");
sb_scorebar = Draw_PicFromWad ("scorebar");
// FIXME: MISSIONHUD
// // MED 01/04/97 added new hipnotic weapons
// if (hipnotic) {
// hsb_weapons[0][0] = Draw_PicFromWad ("inv_laser");
// hsb_weapons[0][1] = Draw_PicFromWad ("inv_mjolnir");
// hsb_weapons[0][2] = Draw_PicFromWad ("inv_gren_prox");
// hsb_weapons[0][3] = Draw_PicFromWad ("inv_prox_gren");
// hsb_weapons[0][4] = Draw_PicFromWad ("inv_prox");
//
// hsb_weapons[1][0] = Draw_PicFromWad ("inv2_laser");
// hsb_weapons[1][1] = Draw_PicFromWad ("inv2_mjolnir");
// hsb_weapons[1][2] = Draw_PicFromWad ("inv2_gren_prox");
// hsb_weapons[1][3] = Draw_PicFromWad ("inv2_prox_gren");
// hsb_weapons[1][4] = Draw_PicFromWad ("inv2_prox");
//
// for (i = 0; i < 5; i++) {
// hsb_weapons[2 + i][0] =
// Draw_PicFromWad (va ("inva%i_laser", i + 1));
// hsb_weapons[2 + i][1] =
// Draw_PicFromWad (va ("inva%i_mjolnir", i + 1));
// hsb_weapons[2 + i][2] =
// Draw_PicFromWad (va ("inva%i_gren_prox", i + 1));
// hsb_weapons[2 + i][3] =
// Draw_PicFromWad (va ("inva%i_prox_gren", i + 1));
// hsb_weapons[2 + i][4] = Draw_PicFromWad (va ("inva%i_prox", i + 1));
// }
//
// hsb_items[0] = Draw_PicFromWad ("sb_wsuit");
// hsb_items[1] = Draw_PicFromWad ("sb_eshld");
// }
// FIXME: MISSIONHUD
// if (rogue) {
// rsb_invbar[0] = Draw_PicFromWad ("r_invbar1");
// rsb_invbar[1] = Draw_PicFromWad ("r_invbar2");
//
// rsb_weapons[0] = Draw_PicFromWad ("r_lava");
// rsb_weapons[1] = Draw_PicFromWad ("r_superlava");
// rsb_weapons[2] = Draw_PicFromWad ("r_gren");
// rsb_weapons[3] = Draw_PicFromWad ("r_multirock");
// rsb_weapons[4] = Draw_PicFromWad ("r_plasma");
//
// rsb_items[0] = Draw_PicFromWad ("r_shield1");
// rsb_items[1] = Draw_PicFromWad ("r_agrav1");
//
// // PGM 01/19/97 - team color border
// rsb_teambord = Draw_PicFromWad ("r_teambord");
// // PGM 01/19/97 - team color border
//
// rsb_ammo[0] = Draw_PicFromWad ("r_ammolava");
// rsb_ammo[1] = Draw_PicFromWad ("r_ammomulti");
// rsb_ammo[2] = Draw_PicFromWad ("r_ammoplasma");
// }
}