mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-23 21:02:50 +00:00
6fcf8395ca
changes between nq and qw (gl_mtexable, texture_mode and GL_CheckBrightness)
1843 lines
40 KiB
C
1843 lines
40 KiB
C
/*
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host_cmd.c
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@description@
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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$Id$
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*/
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#ifdef HAVE_CONFIG_H
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# include "config.h"
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#endif
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#include "client.h"
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#include "server.h"
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#include "host.h"
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#include "QF/cmd.h"
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#include "QF/compat.h"
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#include "world.h"
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#include "QF/va.h"
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#include "QF/screen.h"
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#include "QF/msg.h"
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#include "QF/model.h"
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#include "QF/console.h"
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#include "QF/keys.h"
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#include "QF/sys.h"
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#include "sv_progs.h"
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int current_skill;
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void Mod_Print (void);
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/*
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==================
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Host_Quit_f
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==================
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*/
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void
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Host_Quit_f (void)
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{
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// if (key_dest != key_console && cls.state != ca_dedicated) {
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// M_Menu_Quit_f ();
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// return;
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// }
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CL_Disconnect ();
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Host_ShutdownServer (false);
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Sys_Quit ();
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}
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/*
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==================
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Host_Status_f
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==================
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*/
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void
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Host_Status_f (void)
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{
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client_t *client;
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int seconds;
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int minutes;
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int hours = 0;
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int j;
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void (*print) (char *fmt, ...);
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if (cmd_source == src_command) {
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if (!sv.active) {
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Cmd_ForwardToServer ();
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return;
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}
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print = Con_Printf;
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} else
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print = SV_ClientPrintf;
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print ("host: %s\n", Cvar_VariableString ("hostname"));
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print ("version: %4.2f\n", VERSION);
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if (tcpipAvailable)
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print ("tcp/ip: %s\n", my_tcpip_address);
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if (ipxAvailable)
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print ("ipx: %s\n", my_ipx_address);
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print ("map: %s\n", sv.name);
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print ("players: %i active (%i max)\n\n", net_activeconnections,
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svs.maxclients);
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for (j = 0, client = svs.clients; j < svs.maxclients; j++, client++) {
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if (!client->active)
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continue;
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seconds = (int) (net_time - client->netconnection->connecttime);
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minutes = seconds / 60;
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if (minutes) {
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seconds -= (minutes * 60);
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hours = minutes / 60;
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if (hours)
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minutes -= (hours * 60);
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} else
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hours = 0;
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print ("#%-2u %-16.16s %3i %2i:%02i:%02i\n", j + 1, client->name,
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(int) SVFIELD (client->edict, frags, float), hours, minutes, seconds);
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print (" %s\n", client->netconnection->address);
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}
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}
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/*
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==================
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Host_God_f
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Sets client to godmode
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==================
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*/
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void
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Host_God_f (void)
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{
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if (cmd_source == src_command) {
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Cmd_ForwardToServer ();
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return;
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}
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if (*sv_globals.deathmatch && !host_client->privileged)
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return;
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SVFIELD (sv_player, flags, float) = (int) SVFIELD (sv_player, flags, float) ^ FL_GODMODE;
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if (!((int) SVFIELD (sv_player, flags, float) & FL_GODMODE))
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SV_ClientPrintf ("godmode OFF\n");
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else
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SV_ClientPrintf ("godmode ON\n");
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}
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void
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Host_Notarget_f (void)
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{
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if (cmd_source == src_command) {
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Cmd_ForwardToServer ();
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return;
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}
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if (*sv_globals.deathmatch && !host_client->privileged)
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return;
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SVFIELD (sv_player, flags, float) = (int) SVFIELD (sv_player, flags, float) ^ FL_NOTARGET;
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if (!((int) SVFIELD (sv_player, flags, float) & FL_NOTARGET))
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SV_ClientPrintf ("notarget OFF\n");
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else
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SV_ClientPrintf ("notarget ON\n");
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}
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qboolean noclip_anglehack;
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void
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Host_Noclip_f (void)
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{
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if (cmd_source == src_command) {
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Cmd_ForwardToServer ();
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return;
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}
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if (*sv_globals.deathmatch && !host_client->privileged)
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return;
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if (SVFIELD (sv_player, movetype, float) != MOVETYPE_NOCLIP) {
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noclip_anglehack = true;
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SVFIELD (sv_player, movetype, float) = MOVETYPE_NOCLIP;
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SV_ClientPrintf ("noclip ON\n");
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} else {
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noclip_anglehack = false;
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SVFIELD (sv_player, movetype, float) = MOVETYPE_WALK;
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SV_ClientPrintf ("noclip OFF\n");
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}
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}
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/*
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==================
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Host_Fly_f
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Sets client to flymode
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==================
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*/
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void
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Host_Fly_f (void)
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{
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if (cmd_source == src_command) {
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Cmd_ForwardToServer ();
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return;
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}
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if (*sv_globals.deathmatch && !host_client->privileged)
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return;
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if (SVFIELD (sv_player, movetype, float) != MOVETYPE_FLY) {
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SVFIELD (sv_player, movetype, float) = MOVETYPE_FLY;
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SV_ClientPrintf ("flymode ON\n");
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} else {
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SVFIELD (sv_player, movetype, float) = MOVETYPE_WALK;
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SV_ClientPrintf ("flymode OFF\n");
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}
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}
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/*
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==================
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Host_Ping_f
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==================
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*/
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void
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Host_Ping_f (void)
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{
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int i, j;
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float total;
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client_t *client;
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if (cmd_source == src_command) {
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Cmd_ForwardToServer ();
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return;
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}
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SV_ClientPrintf ("Client ping times:\n");
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for (i = 0, client = svs.clients; i < svs.maxclients; i++, client++) {
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if (!client->active)
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continue;
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total = 0;
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for (j = 0; j < NUM_PING_TIMES; j++)
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total += client->ping_times[j];
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total /= NUM_PING_TIMES;
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SV_ClientPrintf ("%4i %s\n", (int) (total * 1000), client->name);
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}
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}
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/*
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===============================================================================
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SERVER TRANSITIONS
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===============================================================================
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*/
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/*
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======================
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Host_Map_f
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handle a
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map <servername>
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command from the console. Active clients are kicked off.
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======================
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*/
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void
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Host_Map_f (void)
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{
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int i;
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char name[MAX_QPATH];
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if (cmd_source != src_command)
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return;
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cls.demonum = -1; // stop demo loop in case this fails
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CL_Disconnect ();
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Host_ShutdownServer (false);
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key_dest = key_game; // remove console or menu
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SCR_BeginLoadingPlaque ();
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cls.mapstring[0] = 0;
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for (i = 0; i < Cmd_Argc (); i++) {
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strcat (cls.mapstring, Cmd_Argv (i));
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strcat (cls.mapstring, " ");
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}
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strcat (cls.mapstring, "\n");
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svs.serverflags = 0; // haven't completed an episode yet
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strcpy (name, Cmd_Argv (1));
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#ifdef QUAKE2
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SV_SpawnServer (name, NULL);
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#else
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SV_SpawnServer (name);
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#endif
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if (!sv.active)
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return;
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if (cls.state != ca_dedicated) {
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strcpy (cls.spawnparms, "");
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for (i = 2; i < Cmd_Argc (); i++) {
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strcat (cls.spawnparms, Cmd_Argv (i));
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strcat (cls.spawnparms, " ");
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}
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Cmd_ExecuteString ("connect local", src_command);
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}
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}
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/*
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==================
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Host_Changelevel_f
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Goes to a new map, taking all clients along
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==================
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*/
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void
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Host_Changelevel_f (void)
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{
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#ifdef QUAKE2
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char level[MAX_QPATH];
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char _startspot[MAX_QPATH];
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char *startspot;
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if (Cmd_Argc () < 2) {
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Con_Printf ("changelevel <levelname> : continue game on a new level\n");
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return;
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}
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if (!sv.active || cls.demoplayback) {
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Con_Printf ("Only the server may changelevel\n");
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return;
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}
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strcpy (level, Cmd_Argv (1));
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if (Cmd_Argc () == 2)
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startspot = NULL;
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else {
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strcpy (_startspot, Cmd_Argv (2));
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startspot = _startspot;
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}
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SV_SaveSpawnparms ();
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SV_SpawnServer (level, startspot);
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#else
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char level[MAX_QPATH];
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if (Cmd_Argc () != 2) {
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Con_Printf ("changelevel <levelname> : continue game on a new level\n");
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return;
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}
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if (!sv.active || cls.demoplayback) {
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Con_Printf ("Only the server may changelevel\n");
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return;
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}
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SV_SaveSpawnparms ();
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strcpy (level, Cmd_Argv (1));
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SV_SpawnServer (level);
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#endif
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}
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/*
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==================
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Host_Restart_f
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Restarts the current server for a dead player
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==================
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*/
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void
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Host_Restart_f (void)
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{
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char mapname[MAX_QPATH];
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#ifdef QUAKE2
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char startspot[MAX_QPATH];
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#endif
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if (cls.demoplayback || !sv.active)
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return;
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if (cmd_source != src_command)
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return;
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strcpy (mapname, sv.name); // must copy out, because it gets
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// cleared
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// in sv_spawnserver
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#ifdef QUAKE2
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strcpy (startspot, sv.startspot);
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SV_SpawnServer (mapname, startspot);
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#else
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SV_SpawnServer (mapname);
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#endif
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}
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/*
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==================
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Host_Reconnect_f
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This command causes the client to wait for the signon messages again.
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This is sent just before a server changes levels
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==================
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*/
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void
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Host_Reconnect_f (void)
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{
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SCR_BeginLoadingPlaque ();
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cls.signon = 0; // need new connection messages
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}
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/*
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=====================
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Host_Connect_f
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User command to connect to server
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=====================
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*/
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void
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Host_Connect_f (void)
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{
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char name[MAX_QPATH];
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cls.demonum = -1; // stop demo loop in case this fails
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if (cls.demoplayback) {
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CL_StopPlayback ();
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CL_Disconnect ();
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}
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strcpy (name, Cmd_Argv (1));
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CL_EstablishConnection (name);
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Host_Reconnect_f ();
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}
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/*
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===============================================================================
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LOAD / SAVE GAME
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===============================================================================
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*/
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#define SAVEGAME_VERSION 5
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/*
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===============
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Host_SavegameComment
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Writes a SAVEGAME_COMMENT_LENGTH character comment describing the current
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===============
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*/
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void
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Host_SavegameComment (char *text)
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{
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int i;
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char kills[20];
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for (i = 0; i < SAVEGAME_COMMENT_LENGTH; i++)
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text[i] = ' ';
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memcpy (text, cl.levelname, strlen (cl.levelname));
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snprintf (kills, sizeof (kills), "kills:%3i/%3i", cl.stats[STAT_MONSTERS],
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cl.stats[STAT_TOTALMONSTERS]);
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memcpy (text + 22, kills, strlen (kills));
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// convert space to _ to make stdio happy
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for (i = 0; i < SAVEGAME_COMMENT_LENGTH; i++)
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if (text[i] == ' ')
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text[i] = '_';
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text[SAVEGAME_COMMENT_LENGTH] = '\0';
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}
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/*
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===============
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Host_Savegame_f
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===============
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*/
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void
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Host_Savegame_f (void)
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{
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char name[256];
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QFile *f;
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int i;
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char comment[SAVEGAME_COMMENT_LENGTH + 1];
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if (cmd_source != src_command)
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return;
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if (!sv.active) {
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Con_Printf ("Not playing a local game.\n");
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return;
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}
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if (cl.intermission) {
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Con_Printf ("Can't save in intermission.\n");
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return;
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}
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if (svs.maxclients != 1) {
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Con_Printf ("Can't save multiplayer games.\n");
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return;
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}
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if (Cmd_Argc () != 2) {
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Con_Printf ("save <savename> : save a game\n");
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return;
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}
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if (strstr (Cmd_Argv (1), "..")) {
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Con_Printf ("Relative pathnames are not allowed.\n");
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return;
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}
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for (i = 0; i < svs.maxclients; i++) {
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if (svs.clients[i].active && (SVFIELD (svs.clients[i].edict, health, float) <= 0)) {
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Con_Printf ("Can't savegame with a dead player\n");
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return;
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}
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}
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snprintf (name, sizeof (name), "%s/%s", com_gamedir, Cmd_Argv (1));
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COM_DefaultExtension (name, ".sav");
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Con_Printf ("Saving game to %s...\n", name);
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f = Qopen (name, "w");
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if (!f) {
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Con_Printf ("ERROR: couldn't open.\n");
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return;
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}
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Qprintf (f, "%i\n", SAVEGAME_VERSION);
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Host_SavegameComment (comment);
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Qprintf (f, "%s\n", comment);
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for (i = 0; i < NUM_SPAWN_PARMS; i++)
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Qprintf (f, "%f\n", svs.clients->spawn_parms[i]);
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Qprintf (f, "%d\n", current_skill);
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Qprintf (f, "%s\n", sv.name);
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Qprintf (f, "%f\n", sv.time);
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// write the light styles
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for (i = 0; i < MAX_LIGHTSTYLES; i++) {
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if (sv.lightstyles[i])
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Qprintf (f, "%s\n", sv.lightstyles[i]);
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else
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Qprintf (f, "m\n");
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}
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ED_WriteGlobals (&sv_pr_state, f);
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for (i = 0; i < sv.num_edicts; i++) {
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ED_Write (&sv_pr_state, f, EDICT_NUM (&sv_pr_state, i));
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Qflush (f);
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}
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Qclose (f);
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Con_Printf ("done.\n");
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}
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/*
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===============
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Host_Loadgame_f
|
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===============
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*/
|
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void
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Host_Loadgame_f (void)
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{
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char name[MAX_OSPATH];
|
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QFile *f;
|
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char mapname[MAX_QPATH];
|
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float time, tfloat;
|
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char str[32768], *start;
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int i, r;
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edict_t *ent;
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int entnum;
|
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int version;
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float spawn_parms[NUM_SPAWN_PARMS];
|
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char buf[100];
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|
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if (cmd_source != src_command)
|
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return;
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|
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if (Cmd_Argc () != 2) {
|
|
Con_Printf ("load <savename> : load a game\n");
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return;
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}
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|
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cls.demonum = -1; // stop demo loop in case this fails
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|
|
snprintf (name, sizeof (name), "%s/%s", com_gamedir, Cmd_Argv (1));
|
|
COM_DefaultExtension (name, ".sav");
|
|
|
|
// we can't call SCR_BeginLoadingPlaque, because too much stack space has
|
|
// been used. The menu calls it before stuffing loadgame command
|
|
// SCR_BeginLoadingPlaque ();
|
|
|
|
Con_Printf ("Loading game from %s...\n", name);
|
|
f = Qopen (name, "rz");
|
|
if (!f) {
|
|
Con_Printf ("ERROR: couldn't open.\n");
|
|
return;
|
|
}
|
|
|
|
Qgets (f, buf, sizeof (buf));
|
|
sscanf (buf, "%i\n", &version);
|
|
if (version != SAVEGAME_VERSION) {
|
|
Qclose (f);
|
|
Con_Printf ("Savegame is version %i, not %i\n", version,
|
|
SAVEGAME_VERSION);
|
|
return;
|
|
}
|
|
Qgets (f, buf, sizeof (buf));
|
|
sscanf (buf, "%s\n", str);
|
|
for (i = 0; i < NUM_SPAWN_PARMS; i++) {
|
|
Qgets (f, buf, sizeof (buf));
|
|
sscanf (buf, "%f\n", &spawn_parms[i]);
|
|
}
|
|
// this silliness is so we can load 1.06 save files, which have float skill values
|
|
Qgets (f, buf, sizeof (buf));
|
|
sscanf (buf, "%f\n", &tfloat);
|
|
current_skill = (int) (tfloat + 0.1);
|
|
Cvar_SetValue (skill, (float) current_skill);
|
|
|
|
#ifdef QUAKE2
|
|
Cvar_SetValue (deathmatch, 0);
|
|
Cvar_SetValue (coop, 0);
|
|
Cvar_SetValue (teamplay, 0);
|
|
#endif
|
|
|
|
Qgets (f, buf, sizeof (buf));
|
|
sscanf (buf, "%s\n", mapname);
|
|
Qgets (f, buf, sizeof (buf));
|
|
sscanf (buf, "%f\n", &time);
|
|
|
|
CL_Disconnect_f ();
|
|
|
|
#ifdef QUAKE2
|
|
SV_SpawnServer (mapname, NULL);
|
|
#else
|
|
SV_SpawnServer (mapname);
|
|
#endif
|
|
if (!sv.active) {
|
|
Con_Printf ("Couldn't load map\n");
|
|
return;
|
|
}
|
|
sv.paused = true; // pause until all clients connect
|
|
sv.loadgame = true;
|
|
|
|
// load the light styles
|
|
|
|
for (i = 0; i < MAX_LIGHTSTYLES; i++) {
|
|
Qgets (f, buf, sizeof (buf));
|
|
sscanf (buf, "%s\n", str);
|
|
sv.lightstyles[i] = Hunk_Alloc (strlen (str) + 1);
|
|
strcpy (sv.lightstyles[i], str);
|
|
}
|
|
|
|
// load the edicts out of the savegame file
|
|
entnum = -1; // -1 is the globals
|
|
while (!Qeof (f)) {
|
|
for (i = 0; i < sizeof (str) - 1; i++) {
|
|
r = Qgetc (f);
|
|
if (r == EOF || !r)
|
|
break;
|
|
str[i] = r;
|
|
if (r == '}') {
|
|
i++;
|
|
break;
|
|
}
|
|
}
|
|
if (i == sizeof (str) - 1)
|
|
Sys_Error ("Loadgame buffer overflow");
|
|
str[i] = 0;
|
|
start = str;
|
|
start = COM_Parse (str);
|
|
if (!com_token[0])
|
|
break; // end of file
|
|
if (strcmp (com_token, "{"))
|
|
Sys_Error ("First token isn't a brace");
|
|
|
|
if (entnum == -1) { // parse the global vars
|
|
ED_ParseGlobals (&sv_pr_state, start);
|
|
} else { // parse an edict
|
|
|
|
ent = EDICT_NUM (&sv_pr_state, entnum);
|
|
memset (&ent->v, 0, sv_pr_state.progs->entityfields * 4);
|
|
ent->free = false;
|
|
ED_ParseEdict (&sv_pr_state, start, ent);
|
|
|
|
// link it into the bsp tree
|
|
if (!ent->free)
|
|
SV_LinkEdict (ent, false);
|
|
}
|
|
|
|
entnum++;
|
|
}
|
|
|
|
sv.num_edicts = entnum;
|
|
sv.time = time;
|
|
|
|
Qclose (f);
|
|
|
|
for (i = 0; i < NUM_SPAWN_PARMS; i++)
|
|
svs.clients->spawn_parms[i] = spawn_parms[i];
|
|
|
|
if (cls.state != ca_dedicated) {
|
|
CL_EstablishConnection ("local");
|
|
Host_Reconnect_f ();
|
|
}
|
|
}
|
|
|
|
#ifdef QUAKE2
|
|
void
|
|
SaveGamestate ()
|
|
{
|
|
char name[256];
|
|
QFile *f;
|
|
int i;
|
|
char comment[SAVEGAME_COMMENT_LENGTH + 1];
|
|
edict_t *ent;
|
|
|
|
snprintf (name, sizeof (name), "%s/%s.gip", com_gamedir, sv.name);
|
|
|
|
Con_Printf ("Saving game to %s...\n", name);
|
|
f = Qopen (name, "w");
|
|
if (!f) {
|
|
Con_Printf ("ERROR: couldn't open.\n");
|
|
return;
|
|
}
|
|
|
|
Qprintf (f, "%i\n", SAVEGAME_VERSION);
|
|
Host_SavegameComment (comment);
|
|
Qprintf (f, "%s\n", comment);
|
|
// for (i=0 ; i<NUM_SPAWN_PARMS ; i++)
|
|
// Qprintf (f, "%f\n", svs.clients->spawn_parms[i]);
|
|
Qprintf (f, "%f\n", skill->value);
|
|
Qprintf (f, "%s\n", sv.name);
|
|
Qprintf (f, "%f\n", sv.time);
|
|
|
|
// write the light styles
|
|
|
|
for (i = 0; i < MAX_LIGHTSTYLES; i++) {
|
|
if (sv.lightstyles[i])
|
|
Qprintf (f, "%s\n", sv.lightstyles[i]);
|
|
else
|
|
Qprintf (f, "m\n");
|
|
}
|
|
|
|
|
|
for (i = svs.maxclients + 1; i < sv.num_edicts; i++) {
|
|
ent = EDICT_NUM (i);
|
|
if ((int) SVFIELD (ent, flags, float) & FL_ARCHIVE_OVERRIDE)
|
|
continue;
|
|
Qprintf (f, "%i\n", i);
|
|
ED_Write (f, ent);
|
|
Qflush (f);
|
|
}
|
|
Qclose (f);
|
|
Con_Printf ("done.\n");
|
|
}
|
|
|
|
int
|
|
LoadGamestate (char *level, char *startspot)
|
|
{
|
|
char name[MAX_OSPATH];
|
|
QFile *f;
|
|
char mapname[MAX_QPATH];
|
|
float time, sk;
|
|
char str[32768], *start;
|
|
int i, r;
|
|
edict_t *ent;
|
|
int entnum;
|
|
int version;
|
|
|
|
// float spawn_parms[NUM_SPAWN_PARMS];
|
|
|
|
snprintf (name, sizeof (name), "%s/%s.gip", com_gamedir, level);
|
|
|
|
Con_Printf ("Loading game from %s...\n", name);
|
|
f = Qopen (name, "r");
|
|
if (!f) {
|
|
Con_Printf ("ERROR: couldn't open.\n");
|
|
return -1;
|
|
}
|
|
|
|
Qgets (f, buf, sizeof (buf));
|
|
sscanf (buf, "%i\n", &version);
|
|
if (version != SAVEGAME_VERSION) {
|
|
Qclose (f);
|
|
Con_Printf ("Savegame is version %i, not %i\n", version,
|
|
SAVEGAME_VERSION);
|
|
return -1;
|
|
}
|
|
Qgets (f, buf, sizeof (buf));
|
|
sscanf (buf, "%s\n", str);
|
|
// for (i=0 ; i<NUM_SPAWN_PARMS ; i++)
|
|
// fscanf (f, "%f\n", &spawn_parms[i]);
|
|
Qgets (f, buf, sizeof (buf));
|
|
sscanf (buf, "%f\n", &sk);
|
|
Cvar_SetValue (skill, sk);
|
|
|
|
Qgets (f, buf, sizeof (buf));
|
|
sscanf (buf, "%s\n", mapname);
|
|
Qgets (f, buf, sizeof (buf));
|
|
sscanf (buf, "%f\n", &time);
|
|
|
|
SV_SpawnServer (mapname, startspot);
|
|
|
|
if (!sv.active) {
|
|
Con_Printf ("Couldn't load map\n");
|
|
return -1;
|
|
}
|
|
// load the light styles
|
|
for (i = 0; i < MAX_LIGHTSTYLES; i++) {
|
|
Qgets (f, buf, sizeof (buf));
|
|
sscanf (buf, "%s\n", str);
|
|
sv.lightstyles[i] = Hunk_Alloc (strlen (str) + 1);
|
|
strcpy (sv.lightstyles[i], str);
|
|
}
|
|
|
|
// load the edicts out of the savegame file
|
|
while (!feof (f)) {
|
|
Qgets (f, buf, sizeof (buf));
|
|
sscanf (buf, "%i\n", &entnum);
|
|
for (i = 0; i < sizeof (str) - 1; i++) {
|
|
r = fgetc (f);
|
|
if (r == EOF || !r)
|
|
break;
|
|
str[i] = r;
|
|
if (r == '}') {
|
|
i++;
|
|
break;
|
|
}
|
|
}
|
|
if (i == sizeof (str) - 1)
|
|
Sys_Error ("Loadgame buffer overflow");
|
|
str[i] = 0;
|
|
start = str;
|
|
start = COM_Parse (str);
|
|
if (!com_token[0])
|
|
break; // end of file
|
|
if (strcmp (com_token, "{"))
|
|
Sys_Error ("First token isn't a brace");
|
|
|
|
// parse an edict
|
|
|
|
ent = EDICT_NUM (entnum);
|
|
memset (&ent->v, 0, progs->entityfields * 4);
|
|
ent->free = false;
|
|
ED_ParseEdict (start, ent);
|
|
|
|
// link it into the bsp tree
|
|
if (!ent->free)
|
|
SV_LinkEdict (ent, false);
|
|
}
|
|
|
|
// sv.num_edicts = entnum;
|
|
sv.time = time;
|
|
Qclose (f);
|
|
|
|
// for (i=0 ; i<NUM_SPAWN_PARMS ; i++)
|
|
// svs.clients->spawn_parms[i] = spawn_parms[i];
|
|
|
|
return 0;
|
|
}
|
|
|
|
// changing levels within a unit
|
|
void
|
|
Host_Changelevel2_f (void)
|
|
{
|
|
char level[MAX_QPATH];
|
|
char _startspot[MAX_QPATH];
|
|
char *startspot;
|
|
|
|
if (Cmd_Argc () < 2) {
|
|
Con_Printf
|
|
("changelevel2 <levelname> : continue game on a new level in the unit\n");
|
|
return;
|
|
}
|
|
if (!sv.active || cls.demoplayback) {
|
|
Con_Printf ("Only the server may changelevel\n");
|
|
return;
|
|
}
|
|
|
|
strcpy (level, Cmd_Argv (1));
|
|
if (Cmd_Argc () == 2)
|
|
startspot = NULL;
|
|
else {
|
|
strcpy (_startspot, Cmd_Argv (2));
|
|
startspot = _startspot;
|
|
}
|
|
|
|
SV_SaveSpawnparms ();
|
|
|
|
// save the current level's state
|
|
SaveGamestate ();
|
|
|
|
// try to restore the new level
|
|
if (LoadGamestate (level, startspot))
|
|
SV_SpawnServer (level, startspot);
|
|
}
|
|
#endif
|
|
|
|
|
|
//============================================================================
|
|
|
|
/*
|
|
======================
|
|
Host_Name_f
|
|
======================
|
|
*/
|
|
void
|
|
Host_Name_f (void)
|
|
{
|
|
char *newName;
|
|
|
|
if (Cmd_Argc () == 1) {
|
|
Con_Printf ("\"name\" is \"%s\"\n", cl_name->string);
|
|
return;
|
|
}
|
|
if (Cmd_Argc () == 2)
|
|
newName = Cmd_Argv (1);
|
|
else
|
|
newName = Cmd_Args ();
|
|
newName[15] = 0;
|
|
|
|
if (cmd_source == src_command) {
|
|
if (strcmp (cl_name->string, newName) == 0)
|
|
return;
|
|
Cvar_Set (cl_name, newName);
|
|
if (cls.state == ca_connected)
|
|
Cmd_ForwardToServer ();
|
|
return;
|
|
}
|
|
|
|
if (host_client->name[0] && strcmp (host_client->name, "unconnected"))
|
|
if (strcmp (host_client->name, newName) != 0)
|
|
Con_Printf ("%s renamed to %s\n", host_client->name, newName);
|
|
strcpy (host_client->name, newName);
|
|
SVFIELD (host_client->edict, netname, string) =
|
|
PR_SetString (&sv_pr_state, host_client->name);
|
|
|
|
// send notification to all clients
|
|
|
|
MSG_WriteByte (&sv.reliable_datagram, svc_updatename);
|
|
MSG_WriteByte (&sv.reliable_datagram, host_client - svs.clients);
|
|
MSG_WriteString (&sv.reliable_datagram, host_client->name);
|
|
}
|
|
|
|
|
|
void
|
|
Host_Version_f (void)
|
|
{
|
|
Con_Printf ("Version %s\n", VERSION);
|
|
Con_Printf ("Exe: " __TIME__ " " __DATE__ "\n");
|
|
}
|
|
|
|
void
|
|
Host_Say (qboolean teamonly)
|
|
{
|
|
client_t *client;
|
|
client_t *save;
|
|
int j;
|
|
char *p;
|
|
unsigned char text[64];
|
|
qboolean fromServer = false;
|
|
|
|
if (cmd_source == src_command) {
|
|
if (cls.state == ca_dedicated) {
|
|
fromServer = true;
|
|
teamonly = false;
|
|
} else {
|
|
Cmd_ForwardToServer ();
|
|
return;
|
|
}
|
|
}
|
|
|
|
if (Cmd_Argc () < 2)
|
|
return;
|
|
|
|
save = host_client;
|
|
|
|
p = Cmd_Args ();
|
|
// remove quotes if present
|
|
if (*p == '"') {
|
|
p++;
|
|
p[strlen (p) - 1] = 0;
|
|
}
|
|
// turn on color set 1
|
|
if (!fromServer)
|
|
snprintf (text, sizeof (text), "%c%s: ", 1, save->name);
|
|
else
|
|
snprintf (text, sizeof (text), "%c<%s> ", 1, hostname->string);
|
|
|
|
j = sizeof (text) - 2 - strlen (text); // -2 for /n and null terminator
|
|
if (strlen (p) > j)
|
|
p[j] = 0;
|
|
|
|
strcat (text, p);
|
|
strcat (text, "\n");
|
|
|
|
for (j = 0, client = svs.clients; j < svs.maxclients; j++, client++) {
|
|
if (!client || !client->active || !client->spawned)
|
|
continue;
|
|
if (teamplay->int_val && teamonly
|
|
&& SVFIELD (client->edict, team, float) != SVFIELD (save->edict, team, float)) continue;
|
|
host_client = client;
|
|
SV_ClientPrintf ("%s", text);
|
|
}
|
|
host_client = save;
|
|
|
|
Sys_Printf ("%s", &text[1]);
|
|
}
|
|
|
|
|
|
void
|
|
Host_Say_f (void)
|
|
{
|
|
Host_Say (false);
|
|
}
|
|
|
|
|
|
void
|
|
Host_Say_Team_f (void)
|
|
{
|
|
Host_Say (true);
|
|
}
|
|
|
|
|
|
void
|
|
Host_Tell_f (void)
|
|
{
|
|
client_t *client;
|
|
client_t *save;
|
|
int j;
|
|
char *p;
|
|
char text[64];
|
|
|
|
if (cmd_source == src_command) {
|
|
Cmd_ForwardToServer ();
|
|
return;
|
|
}
|
|
|
|
if (Cmd_Argc () < 3)
|
|
return;
|
|
|
|
strcpy (text, host_client->name);
|
|
strcat (text, ": ");
|
|
|
|
p = Cmd_Args ();
|
|
|
|
// remove quotes if present
|
|
if (*p == '"') {
|
|
p++;
|
|
p[strlen (p) - 1] = 0;
|
|
}
|
|
// check length & truncate if necessary
|
|
j = sizeof (text) - 2 - strlen (text); // -2 for /n and null terminator
|
|
if (strlen (p) > j)
|
|
p[j] = 0;
|
|
|
|
strcat (text, p);
|
|
strcat (text, "\n");
|
|
|
|
save = host_client;
|
|
for (j = 0, client = svs.clients; j < svs.maxclients; j++, client++) {
|
|
if (!client->active || !client->spawned)
|
|
continue;
|
|
if (strcasecmp (client->name, Cmd_Argv (1)))
|
|
continue;
|
|
host_client = client;
|
|
SV_ClientPrintf ("%s", text);
|
|
break;
|
|
}
|
|
host_client = save;
|
|
}
|
|
|
|
|
|
/*
|
|
==================
|
|
Host_Color_f
|
|
==================
|
|
*/
|
|
void
|
|
Host_Color_f (void)
|
|
{
|
|
int top, bottom;
|
|
int playercolor;
|
|
|
|
if (Cmd_Argc () == 1) {
|
|
Con_Printf ("\"color\" is \"%i %i\"\n", (cl_color->int_val) >> 4,
|
|
(cl_color->int_val) & 0x0f);
|
|
Con_Printf ("color <0-13> [0-13]\n");
|
|
return;
|
|
}
|
|
|
|
if (Cmd_Argc () == 2)
|
|
top = bottom = atoi (Cmd_Argv (1));
|
|
else {
|
|
top = atoi (Cmd_Argv (1));
|
|
bottom = atoi (Cmd_Argv (2));
|
|
}
|
|
|
|
top &= 15;
|
|
if (top > 13)
|
|
top = 13;
|
|
bottom &= 15;
|
|
if (bottom > 13)
|
|
bottom = 13;
|
|
|
|
playercolor = top * 16 + bottom;
|
|
|
|
if (cmd_source == src_command) {
|
|
Cvar_SetValue (cl_color, playercolor);
|
|
if (cls.state == ca_connected)
|
|
Cmd_ForwardToServer ();
|
|
return;
|
|
}
|
|
|
|
host_client->colors = playercolor;
|
|
SVFIELD (host_client->edict, team, float) = bottom + 1;
|
|
|
|
// send notification to all clients
|
|
MSG_WriteByte (&sv.reliable_datagram, svc_updatecolors);
|
|
MSG_WriteByte (&sv.reliable_datagram, host_client - svs.clients);
|
|
MSG_WriteByte (&sv.reliable_datagram, host_client->colors);
|
|
}
|
|
|
|
/*
|
|
==================
|
|
Host_Kill_f
|
|
==================
|
|
*/
|
|
void
|
|
Host_Kill_f (void)
|
|
{
|
|
if (cmd_source == src_command) {
|
|
Cmd_ForwardToServer ();
|
|
return;
|
|
}
|
|
|
|
if (SVFIELD (sv_player, health, float) <= 0) {
|
|
SV_ClientPrintf ("Can't suicide -- already dead!\n");
|
|
return;
|
|
}
|
|
|
|
*sv_globals.time = sv.time;
|
|
*sv_globals.self =
|
|
EDICT_TO_PROG (&sv_pr_state, sv_player);
|
|
PR_ExecuteProgram (&sv_pr_state, sv_funcs.ClientKill);
|
|
}
|
|
|
|
|
|
/*
|
|
==================
|
|
Host_Pause_f
|
|
==================
|
|
*/
|
|
void
|
|
Host_Pause_f (void)
|
|
{
|
|
|
|
if (cmd_source == src_command) {
|
|
Cmd_ForwardToServer ();
|
|
return;
|
|
}
|
|
if (!pausable->int_val)
|
|
SV_ClientPrintf ("Pause not allowed.\n");
|
|
else {
|
|
sv.paused ^= 1;
|
|
|
|
if (sv.paused) {
|
|
SV_BroadcastPrintf ("%s paused the game\n",
|
|
PR_GetString (&sv_pr_state, SVFIELD (sv_player, netname, string)));
|
|
} else {
|
|
SV_BroadcastPrintf ("%s unpaused the game\n",
|
|
PR_GetString (&sv_pr_state, SVFIELD (sv_player, netname, string)));
|
|
}
|
|
|
|
// send notification to all clients
|
|
MSG_WriteByte (&sv.reliable_datagram, svc_setpause);
|
|
MSG_WriteByte (&sv.reliable_datagram, sv.paused);
|
|
}
|
|
}
|
|
|
|
//===========================================================================
|
|
|
|
|
|
/*
|
|
==================
|
|
Host_PreSpawn_f
|
|
==================
|
|
*/
|
|
void
|
|
Host_PreSpawn_f (void)
|
|
{
|
|
if (cmd_source == src_command) {
|
|
Con_Printf ("prespawn is not valid from the console\n");
|
|
return;
|
|
}
|
|
|
|
if (host_client->spawned) {
|
|
Con_Printf ("prespawn not valid -- already spawned\n");
|
|
return;
|
|
}
|
|
|
|
SZ_Write (&host_client->message, sv.signon.data, sv.signon.cursize);
|
|
MSG_WriteByte (&host_client->message, svc_signonnum);
|
|
MSG_WriteByte (&host_client->message, 2);
|
|
host_client->sendsignon = true;
|
|
}
|
|
|
|
/*
|
|
==================
|
|
Host_Spawn_f
|
|
==================
|
|
*/
|
|
void
|
|
Host_Spawn_f (void)
|
|
{
|
|
int i;
|
|
client_t *client;
|
|
edict_t *ent;
|
|
|
|
if (cmd_source == src_command) {
|
|
Con_Printf ("spawn is not valid from the console\n");
|
|
return;
|
|
}
|
|
|
|
if (host_client->spawned) {
|
|
Con_Printf ("Spawn not valid -- already spawned\n");
|
|
return;
|
|
}
|
|
// run the entrance script
|
|
if (sv.loadgame) { // loaded games are fully inited
|
|
// already
|
|
// if this is the last client to be connected, unpause
|
|
sv.paused = false;
|
|
} else {
|
|
// set up the edict
|
|
ent = host_client->edict;
|
|
|
|
memset (&ent->v, 0, sv_pr_state.progs->entityfields * 4);
|
|
SVFIELD (ent, colormap, float) = NUM_FOR_EDICT (&sv_pr_state, ent);
|
|
SVFIELD (ent, team, float) = (host_client->colors & 15) + 1;
|
|
SVFIELD (ent, netname, string) = PR_SetString (&sv_pr_state, host_client->name);
|
|
|
|
// copy spawn parms out of the client_t
|
|
|
|
for (i = 0; i < NUM_SPAWN_PARMS; i++)
|
|
sv_globals.parms[i] = host_client->spawn_parms[i];
|
|
|
|
// call the spawn function
|
|
|
|
*sv_globals.time = sv.time;
|
|
*sv_globals.self =
|
|
EDICT_TO_PROG (&sv_pr_state, sv_player);
|
|
PR_ExecuteProgram (&sv_pr_state,
|
|
sv_funcs.ClientConnect);
|
|
|
|
if ((Sys_DoubleTime () - host_client->netconnection->connecttime) <=
|
|
sv.time) Sys_Printf ("%s entered the game\n", host_client->name);
|
|
|
|
PR_ExecuteProgram (&sv_pr_state,
|
|
sv_funcs.PutClientInServer);
|
|
}
|
|
|
|
|
|
// send all current names, colors, and frag counts
|
|
SZ_Clear (&host_client->message);
|
|
|
|
// send time of update
|
|
MSG_WriteByte (&host_client->message, svc_time);
|
|
MSG_WriteFloat (&host_client->message, sv.time);
|
|
|
|
for (i = 0, client = svs.clients; i < svs.maxclients; i++, client++) {
|
|
MSG_WriteByte (&host_client->message, svc_updatename);
|
|
MSG_WriteByte (&host_client->message, i);
|
|
MSG_WriteString (&host_client->message, client->name);
|
|
MSG_WriteByte (&host_client->message, svc_updatefrags);
|
|
MSG_WriteByte (&host_client->message, i);
|
|
MSG_WriteShort (&host_client->message, client->old_frags);
|
|
MSG_WriteByte (&host_client->message, svc_updatecolors);
|
|
MSG_WriteByte (&host_client->message, i);
|
|
MSG_WriteByte (&host_client->message, client->colors);
|
|
}
|
|
|
|
// send all current light styles
|
|
for (i = 0; i < MAX_LIGHTSTYLES; i++) {
|
|
MSG_WriteByte (&host_client->message, svc_lightstyle);
|
|
MSG_WriteByte (&host_client->message, (char) i);
|
|
MSG_WriteString (&host_client->message, sv.lightstyles[i]);
|
|
}
|
|
|
|
//
|
|
// send some stats
|
|
//
|
|
MSG_WriteByte (&host_client->message, svc_updatestat);
|
|
MSG_WriteByte (&host_client->message, STAT_TOTALSECRETS);
|
|
MSG_WriteLong (&host_client->message,
|
|
*sv_globals.total_secrets);
|
|
|
|
MSG_WriteByte (&host_client->message, svc_updatestat);
|
|
MSG_WriteByte (&host_client->message, STAT_TOTALMONSTERS);
|
|
MSG_WriteLong (&host_client->message,
|
|
*sv_globals.total_monsters);
|
|
|
|
MSG_WriteByte (&host_client->message, svc_updatestat);
|
|
MSG_WriteByte (&host_client->message, STAT_SECRETS);
|
|
MSG_WriteLong (&host_client->message,
|
|
*sv_globals.found_secrets);
|
|
|
|
MSG_WriteByte (&host_client->message, svc_updatestat);
|
|
MSG_WriteByte (&host_client->message, STAT_MONSTERS);
|
|
MSG_WriteLong (&host_client->message,
|
|
*sv_globals.killed_monsters);
|
|
|
|
|
|
//
|
|
// send a fixangle
|
|
// Never send a roll angle, because savegames can catch the server
|
|
// in a state where it is expecting the client to correct the angle
|
|
// and it won't happen if the game was just loaded, so you wind up
|
|
// with a permanent head tilt
|
|
ent = EDICT_NUM (&sv_pr_state, 1 + (host_client - svs.clients));
|
|
MSG_WriteByte (&host_client->message, svc_setangle);
|
|
for (i = 0; i < 2; i++)
|
|
MSG_WriteAngle (&host_client->message, SVFIELD (ent, angles, vector)[i]);
|
|
MSG_WriteAngle (&host_client->message, 0);
|
|
|
|
SV_WriteClientdataToMessage (sv_player, &host_client->message);
|
|
|
|
MSG_WriteByte (&host_client->message, svc_signonnum);
|
|
MSG_WriteByte (&host_client->message, 3);
|
|
host_client->sendsignon = true;
|
|
}
|
|
|
|
/*
|
|
==================
|
|
Host_Begin_f
|
|
==================
|
|
*/
|
|
void
|
|
Host_Begin_f (void)
|
|
{
|
|
if (cmd_source == src_command) {
|
|
Con_Printf ("begin is not valid from the console\n");
|
|
return;
|
|
}
|
|
|
|
host_client->spawned = true;
|
|
}
|
|
|
|
//===========================================================================
|
|
|
|
|
|
/*
|
|
==================
|
|
Host_Kick_f
|
|
|
|
Kicks a user off of the server
|
|
==================
|
|
*/
|
|
void
|
|
Host_Kick_f (void)
|
|
{
|
|
char *who;
|
|
char *message = NULL;
|
|
client_t *save;
|
|
int i;
|
|
qboolean byNumber = false;
|
|
|
|
if (cmd_source == src_command) {
|
|
if (!sv.active) {
|
|
Cmd_ForwardToServer ();
|
|
return;
|
|
}
|
|
}
|
|
else if (*sv_globals.deathmatch
|
|
&& !host_client->privileged) return;
|
|
|
|
save = host_client;
|
|
|
|
if (Cmd_Argc () > 2 && strcmp (Cmd_Argv (1), "#") == 0) {
|
|
i = atof (Cmd_Argv (2)) - 1;
|
|
if (i < 0 || i >= svs.maxclients)
|
|
return;
|
|
if (!svs.clients[i].active)
|
|
return;
|
|
host_client = &svs.clients[i];
|
|
byNumber = true;
|
|
} else {
|
|
for (i = 0, host_client = svs.clients; i < svs.maxclients;
|
|
i++, host_client++) {
|
|
if (!host_client->active)
|
|
continue;
|
|
if (strcasecmp (host_client->name, Cmd_Argv (1)) == 0)
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (i < svs.maxclients) {
|
|
if (cmd_source == src_command)
|
|
if (cls.state == ca_dedicated)
|
|
who = "Console";
|
|
else
|
|
who = cl_name->string;
|
|
else
|
|
who = save->name;
|
|
|
|
// can't kick yourself!
|
|
if (host_client == save)
|
|
return;
|
|
|
|
if (Cmd_Argc () > 2) {
|
|
message = COM_Parse (Cmd_Args ());
|
|
if (byNumber) {
|
|
message++; // skip the #
|
|
while (*message == ' ') // skip white space
|
|
message++;
|
|
message += strlen (Cmd_Argv (2)); // skip the number
|
|
}
|
|
while (*message && *message == ' ')
|
|
message++;
|
|
}
|
|
if (message)
|
|
SV_ClientPrintf ("Kicked by %s: %s\n", who, message);
|
|
else
|
|
SV_ClientPrintf ("Kicked by %s\n", who);
|
|
SV_DropClient (false);
|
|
}
|
|
|
|
host_client = save;
|
|
}
|
|
|
|
/*
|
|
===============================================================================
|
|
|
|
DEBUGGING TOOLS
|
|
|
|
===============================================================================
|
|
*/
|
|
|
|
// FIXME: This cheat should be re-implemented OUTSIDE the engine!
|
|
#if 0
|
|
/*
|
|
==================
|
|
Host_Give_f
|
|
==================
|
|
*/
|
|
void
|
|
Host_Give_f (void)
|
|
{
|
|
char *t;
|
|
int v;
|
|
eval_t *val;
|
|
|
|
if (cmd_source == src_command) {
|
|
Cmd_ForwardToServer ();
|
|
return;
|
|
}
|
|
|
|
if (*sv_globals.deathmatch && !host_client->privileged)
|
|
return;
|
|
|
|
t = Cmd_Argv (1);
|
|
v = atoi (Cmd_Argv (2));
|
|
|
|
switch (t[0]) {
|
|
case '0':
|
|
case '1':
|
|
case '2':
|
|
case '3':
|
|
case '4':
|
|
case '5':
|
|
case '6':
|
|
case '7':
|
|
case '8':
|
|
case '9':
|
|
// MED 01/04/97 added hipnotic give stuff
|
|
if (hipnotic) {
|
|
if (t[0] == '6') {
|
|
if (t[1] == 'a')
|
|
SVFIELD (sv_player, items, float) =
|
|
(int) SVFIELD (sv_player, items, float) | HIT_PROXIMITY_GUN;
|
|
else
|
|
SVFIELD (sv_player, items, float) =
|
|
(int) SVFIELD (sv_player, items, float) | IT_GRENADE_LAUNCHER;
|
|
} else if (t[0] == '9')
|
|
SVFIELD (sv_player, items, float) =
|
|
(int) SVFIELD (sv_player, items, float) | HIT_LASER_CANNON;
|
|
else if (t[0] == '0')
|
|
SVFIELD (sv_player, items, float) = (int) SVFIELD (sv_player, items, float) | HIT_MJOLNIR;
|
|
else if (t[0] >= '2')
|
|
SVFIELD (sv_player, items, float) =
|
|
(int) SVFIELD (sv_player, items, float) | (IT_SHOTGUN << (t[0] - '2'));
|
|
} else {
|
|
if (t[0] >= '2')
|
|
SVFIELD (sv_player, items, float) =
|
|
(int) SVFIELD (sv_player, items, float) | (IT_SHOTGUN << (t[0] - '2'));
|
|
}
|
|
break;
|
|
|
|
case 's':
|
|
if (rogue) {
|
|
val = GetEdictFieldValue (&sv_pr_state, sv_player, "ammo_shells1");
|
|
if (val)
|
|
val->_float = v;
|
|
}
|
|
|
|
SVFIELD (sv_player, ammo_shells, float) = v;
|
|
break;
|
|
case 'n':
|
|
if (rogue) {
|
|
val = GetEdictFieldValue (&sv_pr_state, sv_player, "ammo_nails1");
|
|
if (val) {
|
|
val->_float = v;
|
|
if (SVFIELD (sv_player, weapon, float) <= IT_LIGHTNING)
|
|
SVFIELD (sv_player, ammo_nails, float) = v;
|
|
}
|
|
} else {
|
|
SVFIELD (sv_player, ammo_nails, float) = v;
|
|
}
|
|
break;
|
|
case 'l':
|
|
if (rogue) {
|
|
val =
|
|
GetEdictFieldValue (&sv_pr_state, sv_player, "ammo_lava_nails");
|
|
if (val) {
|
|
val->_float = v;
|
|
if (SVFIELD (sv_player, weapon, float) > IT_LIGHTNING)
|
|
SVFIELD (sv_player, ammo_nails, float) = v;
|
|
}
|
|
}
|
|
break;
|
|
case 'r':
|
|
if (rogue) {
|
|
val = GetEdictFieldValue (&sv_pr_state, sv_player, "ammo_rockets1");
|
|
if (val) {
|
|
val->_float = v;
|
|
if (SVFIELD (sv_player, weapon, float) <= IT_LIGHTNING)
|
|
SVFIELD (sv_player, ammo_rockets, float) = v;
|
|
}
|
|
} else {
|
|
SVFIELD (sv_player, ammo_rockets, float) = v;
|
|
}
|
|
break;
|
|
case 'm':
|
|
if (rogue) {
|
|
val =
|
|
GetEdictFieldValue (&sv_pr_state, sv_player,
|
|
"ammo_multi_rockets");
|
|
if (val) {
|
|
val->_float = v;
|
|
if (SVFIELD (sv_player, weapon, float) > IT_LIGHTNING)
|
|
SVFIELD (sv_player, ammo_rockets, float) = v;
|
|
}
|
|
}
|
|
break;
|
|
case 'h':
|
|
SVFIELD (sv_player, health, float) = v;
|
|
break;
|
|
case 'c':
|
|
if (rogue) {
|
|
val = GetEdictFieldValue (&sv_pr_state, sv_player, "ammo_cells1");
|
|
if (val) {
|
|
val->_float = v;
|
|
if (SVFIELD (sv_player, weapon, float) <= IT_LIGHTNING)
|
|
SVFIELD (sv_player, ammo_cells, float) = v;
|
|
}
|
|
} else {
|
|
SVFIELD (sv_player, ammo_cells, float) = v;
|
|
}
|
|
break;
|
|
case 'p':
|
|
if (rogue) {
|
|
val = GetEdictFieldValue (&sv_pr_state, sv_player, "ammo_plasma");
|
|
if (val) {
|
|
val->_float = v;
|
|
if (SVFIELD (sv_player, weapon, float) > IT_LIGHTNING)
|
|
SVFIELD (sv_player, ammo_cells, float) = v;
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
#endif
|
|
|
|
|
|
edict_t *
|
|
FindViewthing (void)
|
|
{
|
|
int i;
|
|
edict_t *e;
|
|
|
|
for (i = 0; i < sv.num_edicts; i++) {
|
|
e = EDICT_NUM (&sv_pr_state, i);
|
|
if (!strcmp (PR_GetString (&sv_pr_state, SVFIELD (e, classname, string)), "viewthing"))
|
|
return e;
|
|
}
|
|
Con_Printf ("No viewthing on map\n");
|
|
return NULL;
|
|
}
|
|
|
|
/*
|
|
==================
|
|
Host_Viewmodel_f
|
|
==================
|
|
*/
|
|
void
|
|
Host_Viewmodel_f (void)
|
|
{
|
|
edict_t *e;
|
|
model_t *m;
|
|
|
|
e = FindViewthing ();
|
|
if (!e)
|
|
return;
|
|
|
|
m = Mod_ForName (Cmd_Argv (1), false);
|
|
if (!m) {
|
|
Con_Printf ("Can't load %s\n", Cmd_Argv (1));
|
|
return;
|
|
}
|
|
|
|
SVFIELD (e, frame, float) = 0;
|
|
cl.model_precache[(int) SVFIELD (e, modelindex, float)] = m;
|
|
}
|
|
|
|
/*
|
|
==================
|
|
Host_Viewframe_f
|
|
==================
|
|
*/
|
|
void
|
|
Host_Viewframe_f (void)
|
|
{
|
|
edict_t *e;
|
|
int f;
|
|
model_t *m;
|
|
|
|
e = FindViewthing ();
|
|
if (!e)
|
|
return;
|
|
m = cl.model_precache[(int) SVFIELD (e, modelindex, float)];
|
|
|
|
f = atoi (Cmd_Argv (1));
|
|
if (f >= m->numframes)
|
|
f = m->numframes - 1;
|
|
|
|
SVFIELD (e, frame, float) = f;
|
|
}
|
|
|
|
|
|
void
|
|
PrintFrameName (model_t *m, int frame)
|
|
{
|
|
aliashdr_t *hdr;
|
|
maliasframedesc_t *pframedesc;
|
|
|
|
hdr = (aliashdr_t *) Mod_Extradata (m);
|
|
if (!hdr)
|
|
return;
|
|
pframedesc = &hdr->frames[frame];
|
|
|
|
Con_Printf ("frame %i: %s\n", frame, pframedesc->name);
|
|
}
|
|
|
|
/*
|
|
==================
|
|
Host_Viewnext_f
|
|
==================
|
|
*/
|
|
void
|
|
Host_Viewnext_f (void)
|
|
{
|
|
edict_t *e;
|
|
model_t *m;
|
|
|
|
e = FindViewthing ();
|
|
if (!e)
|
|
return;
|
|
m = cl.model_precache[(int) SVFIELD (e, modelindex, float)];
|
|
|
|
SVFIELD (e, frame, float) = SVFIELD (e, frame, float) + 1;
|
|
if (SVFIELD (e, frame, float) >= m->numframes)
|
|
SVFIELD (e, frame, float) = m->numframes - 1;
|
|
|
|
PrintFrameName (m, SVFIELD (e, frame, float));
|
|
}
|
|
|
|
/*
|
|
==================
|
|
Host_Viewprev_f
|
|
==================
|
|
*/
|
|
void
|
|
Host_Viewprev_f (void)
|
|
{
|
|
edict_t *e;
|
|
model_t *m;
|
|
|
|
e = FindViewthing ();
|
|
if (!e)
|
|
return;
|
|
|
|
m = cl.model_precache[(int) SVFIELD (e, modelindex, float)];
|
|
|
|
SVFIELD (e, frame, float) = SVFIELD (e, frame, float) - 1;
|
|
if (SVFIELD (e, frame, float) < 0)
|
|
SVFIELD (e, frame, float) = 0;
|
|
|
|
PrintFrameName (m, SVFIELD (e, frame, float));
|
|
}
|
|
|
|
/*
|
|
===============================================================================
|
|
|
|
DEMO LOOP CONTROL
|
|
|
|
===============================================================================
|
|
*/
|
|
|
|
|
|
/*
|
|
==================
|
|
Host_Startdemos_f
|
|
==================
|
|
*/
|
|
void
|
|
Host_Startdemos_f (void)
|
|
{
|
|
int i, c;
|
|
|
|
if (cls.state == ca_dedicated) {
|
|
if (!sv.active)
|
|
Cbuf_AddText ("map start\n");
|
|
return;
|
|
}
|
|
|
|
c = Cmd_Argc () - 1;
|
|
if (c > MAX_DEMOS) {
|
|
Con_Printf ("Max %i demos in demoloop\n", MAX_DEMOS);
|
|
c = MAX_DEMOS;
|
|
}
|
|
Con_Printf ("%i demo(s) in loop\n", c);
|
|
|
|
for (i = 1; i < c + 1; i++)
|
|
strncpy (cls.demos[i - 1], Cmd_Argv (i), sizeof (cls.demos[0]) - 1);
|
|
|
|
if (!sv.active && cls.demonum != -1 && !cls.demoplayback) {
|
|
cls.demonum = 0;
|
|
CL_NextDemo ();
|
|
} else
|
|
cls.demonum = -1;
|
|
}
|
|
|
|
|
|
/*
|
|
==================
|
|
Host_Demos_f
|
|
|
|
Return to looping demos
|
|
==================
|
|
*/
|
|
void
|
|
Host_Demos_f (void)
|
|
{
|
|
if (cls.state == ca_dedicated)
|
|
return;
|
|
if (cls.demonum == -1)
|
|
cls.demonum = 1;
|
|
CL_Disconnect_f ();
|
|
CL_NextDemo ();
|
|
}
|
|
|
|
/*
|
|
==================
|
|
Host_Stopdemo_f
|
|
|
|
Return to looping demos
|
|
==================
|
|
*/
|
|
void
|
|
Host_Stopdemo_f (void)
|
|
{
|
|
if (cls.state == ca_dedicated)
|
|
return;
|
|
if (!cls.demoplayback)
|
|
return;
|
|
CL_StopPlayback ();
|
|
CL_Disconnect ();
|
|
}
|
|
|
|
//=============================================================================
|
|
|
|
/*
|
|
==================
|
|
Host_InitCommands
|
|
==================
|
|
*/
|
|
void
|
|
Host_InitCommands (void)
|
|
{
|
|
Cmd_AddCommand ("status", Host_Status_f, "No Description");
|
|
Cmd_AddCommand ("quit", Host_Quit_f, "No Description");
|
|
Cmd_AddCommand ("god", Host_God_f, "No Description");
|
|
Cmd_AddCommand ("notarget", Host_Notarget_f, "No Description");
|
|
Cmd_AddCommand ("fly", Host_Fly_f, "No Description");
|
|
Cmd_AddCommand ("map", Host_Map_f, "No Description");
|
|
Cmd_AddCommand ("restart", Host_Restart_f, "No Description");
|
|
Cmd_AddCommand ("changelevel", Host_Changelevel_f, "No Description");
|
|
#ifdef QUAKE2
|
|
Cmd_AddCommand ("changelevel2", Host_Changelevel2_f, "No Description");
|
|
#endif
|
|
Cmd_AddCommand ("connect", Host_Connect_f, "No Description");
|
|
Cmd_AddCommand ("reconnect", Host_Reconnect_f, "No Description");
|
|
Cmd_AddCommand ("name", Host_Name_f, "No Description");
|
|
Cmd_AddCommand ("noclip", Host_Noclip_f, "No Description");
|
|
Cmd_AddCommand ("version", Host_Version_f, "No Description");
|
|
Cmd_AddCommand ("say", Host_Say_f, "No Description");
|
|
Cmd_AddCommand ("say_team", Host_Say_Team_f, "No Description");
|
|
Cmd_AddCommand ("tell", Host_Tell_f, "No Description");
|
|
Cmd_AddCommand ("color", Host_Color_f, "No Description");
|
|
Cmd_AddCommand ("kill", Host_Kill_f, "No Description");
|
|
Cmd_AddCommand ("pause", Host_Pause_f, "No Description");
|
|
Cmd_AddCommand ("spawn", Host_Spawn_f, "No Description");
|
|
Cmd_AddCommand ("begin", Host_Begin_f, "No Description");
|
|
Cmd_AddCommand ("prespawn", Host_PreSpawn_f, "No Description");
|
|
Cmd_AddCommand ("kick", Host_Kick_f, "No Description");
|
|
Cmd_AddCommand ("ping", Host_Ping_f, "No Description");
|
|
Cmd_AddCommand ("load", Host_Loadgame_f, "No Description");
|
|
Cmd_AddCommand ("save", Host_Savegame_f, "No Description");
|
|
|
|
Cmd_AddCommand ("startdemos", Host_Startdemos_f, "No Description");
|
|
Cmd_AddCommand ("demos", Host_Demos_f, "No Description");
|
|
Cmd_AddCommand ("stopdemo", Host_Stopdemo_f, "No Description");
|
|
|
|
Cmd_AddCommand ("viewmodel", Host_Viewmodel_f, "No Description");
|
|
Cmd_AddCommand ("viewframe", Host_Viewframe_f, "No Description");
|
|
Cmd_AddCommand ("viewnext", Host_Viewnext_f, "No Description");
|
|
Cmd_AddCommand ("viewprev", Host_Viewprev_f, "No Description");
|
|
|
|
Cmd_AddCommand ("mcache", Mod_Print, "No Description");
|
|
}
|