quakeforge/nq/source
Ragnvald Maartmann-Moe IV b5d3508022 Small cleanups.
2001-04-20 19:39:38 +00:00
..
.gdbinit better progs access error checking and cleanups resulting from it. Fixes 2001-03-27 03:57:17 +00:00
.gitignore make -fbdev build again AND make nq-fbdev a new target. 2001-03-29 17:31:15 +00:00
.indent.pro run indent over all the .c files using qw's .indent.pro. The real reason for 2001-02-26 06:48:02 +00:00
cl_cam.c Cvar cleanups.. NULL is now used in place of 0 for callbacks, this should 2001-04-10 23:39:30 +00:00
cl_cmd.c move the api headers into include/QF and clean up (most of) the resulting mess. 2001-03-27 20:33:07 +00:00
cl_demo.c nq-{sdl,sgl,wgl} compile, but don't link 2001-04-10 23:17:47 +00:00
cl_input.c FBDEV GLX SVGAlib X11 all build, but nq-glx doesn't link yet due to some 2001-04-15 21:11:41 +00:00
cl_main.c fixed seg cause of uninitialized cvar in_freelook. Also remove double initialization of sensitivity and lookstrafe 2001-04-17 03:08:52 +00:00
cl_math.S forgot that .S files don't have dependency info :/ 2001-03-27 21:46:49 +00:00
cl_parse.c FBDEV GLX SVGAlib X11 all build, but nq-glx doesn't link yet due to some 2001-04-15 21:11:41 +00:00
cl_tent.c move the api headers into include/QF and clean up (most of) the resulting mess. 2001-03-27 20:33:07 +00:00
com.c Cvar cleanups.. NULL is now used in place of 0 for callbacks, this should 2001-04-10 23:39:30 +00:00
conproc.c at long last, nq-wgl builds. probably as broken as hell, though 2001-04-11 21:55:27 +00:00
console.c FBDEV GLX SVGAlib X11 all build, but nq-glx doesn't link yet due to some 2001-04-15 21:11:41 +00:00
d_copy.S forgot that .S files don't have dependency info :/ 2001-03-27 21:46:49 +00:00
d_draw.S forgot that .S files don't have dependency info :/ 2001-03-27 21:46:49 +00:00
d_draw16.S forgot that .S files don't have dependency info :/ 2001-03-27 21:46:49 +00:00
d_edge.c run indent over all the .c files using qw's .indent.pro. The real reason for 2001-02-26 06:48:02 +00:00
d_fill.c First stage of video and input system merge. The city has collapsed, wreckage sifting ensues... 2001-04-15 04:18:22 +00:00
d_init.c fix sw nq 2001-04-16 20:38:51 +00:00
d_modech.c move the api headers into include/QF and clean up (most of) the resulting mess. 2001-03-27 20:33:07 +00:00
d_part.c run indent over all the .c files using qw's .indent.pro. The real reason for 2001-02-26 06:48:02 +00:00
d_parta.S forgot that .S files don't have dependency info :/ 2001-03-27 21:46:49 +00:00
d_polysa.S forgot that .S files don't have dependency info :/ 2001-03-27 21:46:49 +00:00
d_polyse.c run indent over all the .c files using qw's .indent.pro. The real reason for 2001-02-26 06:48:02 +00:00
d_scan.c run indent over all the .c files using qw's .indent.pro. The real reason for 2001-02-26 06:48:02 +00:00
d_scana.S forgot that .S files don't have dependency info :/ 2001-03-27 21:46:49 +00:00
d_sky.c run indent over all the .c files using qw's .indent.pro. The real reason for 2001-02-26 06:48:02 +00:00
d_spr8.S forgot that .S files don't have dependency info :/ 2001-03-27 21:46:49 +00:00
d_sprite.c run indent over all the .c files using qw's .indent.pro. The real reason for 2001-02-26 06:48:02 +00:00
d_surf.c fix sw nq 2001-04-16 20:38:51 +00:00
d_vars.c scripted fixups for the QF include move 2001-03-27 23:36:02 +00:00
d_varsa.S forgot that .S files don't have dependency info :/ 2001-03-27 21:46:49 +00:00
d_zpoint.c run indent over all the .c files using qw's .indent.pro. The real reason for 2001-02-26 06:48:02 +00:00
dirent.c run indent over all the .c files using qw's .indent.pro. The real reason for 2001-02-26 06:48:02 +00:00
dos_v2.c run indent over all the .c files using qw's .indent.pro. The real reason for 2001-02-26 06:48:02 +00:00
dosasm.S forgot that .S files don't have dependency info :/ 2001-03-27 21:46:49 +00:00
draw.c First stage of video and input system merge. The city has collapsed, wreckage sifting ensues... 2001-04-15 04:18:22 +00:00
fnmatch.c run indent over all the .c files using qw's .indent.pro. The real reason for 2001-02-26 06:48:02 +00:00
game.c pull the game specific stuff out of quakefs.c in preparation for merging it 2001-03-30 00:30:38 +00:00
gib.c nq-{sdl,sgl,wgl} compile, but don't link 2001-04-10 23:17:47 +00:00
gib_instructions.c move the api headers into include/QF and clean up (most of) the resulting mess. 2001-03-27 20:33:07 +00:00
gib_interpret.c nq-{sdl,sgl,wgl} compile, but don't link 2001-04-10 23:17:47 +00:00
gib_modules.c move the api headers into include/QF and clean up (most of) the resulting mess. 2001-03-27 20:33:07 +00:00
gib_parse.c move the api headers into include/QF and clean up (most of) the resulting mess. 2001-03-27 20:33:07 +00:00
gib_stack.c move the api headers into include/QF and clean up (most of) the resulting mess. 2001-03-27 20:33:07 +00:00
gib_vars.c move the api headers into include/QF and clean up (most of) the resulting mess. 2001-03-27 20:33:07 +00:00
gl_draw.c FBDEV GLX SVGAlib X11 all build, but nq-glx doesn't link yet due to some 2001-04-15 21:11:41 +00:00
gl_mesh.c nq-{sdl,sgl,wgl} compile, but don't link 2001-04-10 23:17:47 +00:00
gl_model_alias.c nq-{sdl,sgl,wgl} compile, but don't link 2001-04-10 23:17:47 +00:00
gl_model_brush.c everything except *-3dfx (unknown status) now builds 2001-04-16 03:55:44 +00:00
gl_model_fullbright.c move the api headers into include/QF and clean up (most of) the resulting mess. 2001-03-27 20:33:07 +00:00
gl_model_sprite.c nq-{sdl,sgl,wgl} compile, but don't link 2001-04-10 23:17:47 +00:00
gl_part.c merge glquake.h. Rather messily done, but it works and all clashes were 2001-04-14 21:22:08 +00:00
gl_refrag.c FBDEV GLX SVGAlib X11 all build, but nq-glx doesn't link yet due to some 2001-04-15 21:11:41 +00:00
gl_rlight.c reverting this for Mercury 2001-04-06 02:12:19 +00:00
gl_rmain.c nuke commdef.h and clean up the results by putting its contents where they 2001-04-10 06:55:28 +00:00
gl_rmisc.c FBDEV GLX SVGAlib X11 all build, but nq-glx doesn't link yet due to some 2001-04-15 21:11:41 +00:00
gl_rsurf.c Minor compile fixes. 2001-04-16 07:04:54 +00:00
gl_screen.c FBDEV GLX SVGAlib X11 all build, but nq-glx doesn't link yet due to some 2001-04-15 21:11:41 +00:00
gl_view.c Merged joystick code. Great deal of cleanup in input, reduced bizarre overuse of protocol.h... 2001-04-11 07:57:08 +00:00
gl_warp.c FBDEV GLX SVGAlib X11 all build, but nq-glx doesn't link yet due to some 2001-04-15 21:11:41 +00:00
host.c fix sw nq 2001-04-16 20:38:51 +00:00
host_cmd.c FBDEV GLX SVGAlib X11 all build, but nq-glx doesn't link yet due to some 2001-04-15 21:11:41 +00:00
keys.c FBDEV GLX SVGAlib X11 all build, but nq-glx doesn't link yet due to some 2001-04-15 21:11:41 +00:00
Makefile.am Small cleanups. 2001-04-20 19:39:38 +00:00
model.c Cvar cleanups.. NULL is now used in place of 0 for callbacks, this should 2001-04-10 23:39:30 +00:00
model_alias.c move the api headers into include/QF and clean up (most of) the resulting mess. 2001-03-27 20:33:07 +00:00
model_brush.c nq-{sdl,sgl,wgl} compile, but don't link 2001-04-10 23:17:47 +00:00
model_sprite.c move the api headers into include/QF and clean up (most of) the resulting mess. 2001-03-27 20:33:07 +00:00
mplib.c run indent over all the .c files using qw's .indent.pro. The real reason for 2001-02-26 06:48:02 +00:00
mplpc.c run indent over all the .c files using qw's .indent.pro. The real reason for 2001-02-26 06:48:02 +00:00
net_bsd.c run indent over all the .c files using qw's .indent.pro. The real reason for 2001-02-26 06:48:02 +00:00
net_bw.c run indent over all the .c files using qw's .indent.pro. The real reason for 2001-02-26 06:48:02 +00:00
net_comx.c run indent over all the .c files using qw's .indent.pro. The real reason for 2001-02-26 06:48:02 +00:00
net_dgrm.c FBDEV GLX SVGAlib X11 all build, but nq-glx doesn't link yet due to some 2001-04-15 21:11:41 +00:00
net_dos.c run indent over all the .c files using qw's .indent.pro. The real reason for 2001-02-26 06:48:02 +00:00
net_ipx.c run indent over all the .c files using qw's .indent.pro. The real reason for 2001-02-26 06:48:02 +00:00
net_loop.c move the api headers into include/QF and clean up (most of) the resulting mess. 2001-03-27 20:33:07 +00:00
net_main.c Cvar cleanups.. NULL is now used in place of 0 for callbacks, this should 2001-04-10 23:39:30 +00:00
net_mp.c run indent over all the .c files using qw's .indent.pro. The real reason for 2001-02-26 06:48:02 +00:00
net_none.c run indent over all the .c files using qw's .indent.pro. The real reason for 2001-02-26 06:48:02 +00:00
net_ser.c scripted fixups for the QF include move 2001-03-27 23:36:02 +00:00
net_udp.c nq-{sdl,sgl,wgl} compile, but don't link 2001-04-10 23:17:47 +00:00
net_vcr.c bare bones sys stuff moved into libQFutil. unix stuff seems to work just fine, 2001-03-30 23:24:57 +00:00
net_win.c run indent over all the .c files using qw's .indent.pro. The real reason for 2001-02-26 06:48:02 +00:00
net_wins.c run indent over all the .c files using qw's .indent.pro. The real reason for 2001-02-26 06:48:02 +00:00
net_wipx.c run indent over all the .c files using qw's .indent.pro. The real reason for 2001-02-26 06:48:02 +00:00
net_wso.c initial checkin of most recent newtree and nuq(?) source 2001-02-19 21:15:25 +00:00
nonintel.c run indent over all the .c files using qw's .indent.pro. The real reason for 2001-02-26 06:48:02 +00:00
pr_cmds.c nq-{sdl,sgl,wgl} compile, but don't link 2001-04-10 23:17:47 +00:00
r_part.c nq-{sdl,sgl,wgl} compile, but don't link 2001-04-10 23:17:47 +00:00
r_view.c FBDEV GLX SVGAlib X11 all build, but nq-glx doesn't link yet due to some 2001-04-15 21:11:41 +00:00
sbar.c FBDEV GLX SVGAlib X11 all build, but nq-glx doesn't link yet due to some 2001-04-15 21:11:41 +00:00
screen.c FBDEV GLX SVGAlib X11 all build, but nq-glx doesn't link yet due to some 2001-04-15 21:11:41 +00:00
snd_dma.c Cvar cleanups.. NULL is now used in place of 0 for callbacks, this should 2001-04-10 23:39:30 +00:00
snd_null.c Cvar cleanups.. NULL is now used in place of 0 for callbacks, this should 2001-04-10 23:39:30 +00:00
surf8.S forgot that .S files don't have dependency info :/ 2001-03-27 21:46:49 +00:00
surf16.S forgot that .S files don't have dependency info :/ 2001-03-27 21:46:49 +00:00
sv_cvar.c A few more. Also removed a couple inaccurate comments. 2001-04-11 00:10:19 +00:00
sv_ded.c scripted fixups for the QF include move 2001-03-27 23:36:02 +00:00
sv_main.c clear not-yet allocated entities to 0xdeadbeef 2001-04-20 17:51:57 +00:00
sv_move.c nq seems to like the new progs setup (got to e2m2 in medium without problems) 2001-03-04 05:27:29 +00:00
sv_phys.c move the api headers into include/QF and clean up (most of) the resulting mess. 2001-03-27 20:33:07 +00:00
sv_progs.c Cvar cleanups.. NULL is now used in place of 0 for callbacks, this should 2001-04-10 23:39:30 +00:00
sv_user.c move the api headers into include/QF and clean up (most of) the resulting mess. 2001-03-27 20:33:07 +00:00
sw_model_alias.c move the api headers into include/QF and clean up (most of) the resulting mess. 2001-03-27 20:33:07 +00:00
sw_model_brush.c move the api headers into include/QF and clean up (most of) the resulting mess. 2001-03-27 20:33:07 +00:00
sw_model_sprite.c move the api headers into include/QF and clean up (most of) the resulting mess. 2001-03-27 20:33:07 +00:00
sw_part.c run indent over all the .c files using qw's .indent.pro. The real reason for 2001-02-26 06:48:02 +00:00
sw_raclip.c do the rename thing again (need to fix r_efrag and r_view, grr) 2001-04-04 21:47:21 +00:00
sw_raclipa.S do the rename thing again (need to fix r_efrag and r_view, grr) 2001-04-04 21:47:21 +00:00
sw_ralias.c do the rename thing again (need to fix r_efrag and r_view, grr) 2001-04-04 21:47:21 +00:00
sw_raliasa.S do the rename thing again (need to fix r_efrag and r_view, grr) 2001-04-04 21:47:21 +00:00
sw_rbsp.c do the rename thing again (need to fix r_efrag and r_view, grr) 2001-04-04 21:47:21 +00:00
sw_rdraw.c do the rename thing again (need to fix r_efrag and r_view, grr) 2001-04-04 21:47:21 +00:00
sw_rdrawa.S do the rename thing again (need to fix r_efrag and r_view, grr) 2001-04-04 21:47:21 +00:00
sw_redge.c do the rename thing again (need to fix r_efrag and r_view, grr) 2001-04-04 21:47:21 +00:00
sw_redgea.S do the rename thing again (need to fix r_efrag and r_view, grr) 2001-04-04 21:47:21 +00:00
sw_refrag.c grr, it was r_part.c, not r_efrag, but that's sorted properly now 2001-04-04 21:53:09 +00:00
sw_rlight.c do the rename thing again (need to fix r_efrag and r_view, grr) 2001-04-04 21:47:21 +00:00
sw_rmain.c FBDEV GLX SVGAlib X11 all build, but nq-glx doesn't link yet due to some 2001-04-15 21:11:41 +00:00
sw_rmisc.c getting closer to building the vid libs. 2001-04-15 07:18:04 +00:00
sw_rpart.c do the rename thing again (need to fix r_efrag and r_view, grr) 2001-04-04 21:47:21 +00:00
sw_rsky.c do the rename thing again (need to fix r_efrag and r_view, grr) 2001-04-04 21:47:21 +00:00
sw_rsprite.c do the rename thing again (need to fix r_efrag and r_view, grr) 2001-04-04 21:47:21 +00:00
sw_rsurf.c do the rename thing again (need to fix r_efrag and r_view, grr) 2001-04-04 21:47:21 +00:00
sw_rvars.c do the rename thing again (need to fix r_efrag and r_view, grr) 2001-04-04 21:47:21 +00:00
sw_rvarsa.S do the rename thing again (need to fix r_efrag and r_view, grr) 2001-04-04 21:47:21 +00:00
sw_view.c First stage of video and input system merge. The city has collapsed, wreckage sifting ensues... 2001-04-15 04:18:22 +00:00
sys_dos.c run indent over all the .c files using qw's .indent.pro. The real reason for 2001-02-26 06:48:02 +00:00
sys_ia32.S forgot that .S files don't have dependency info :/ 2001-03-27 21:46:49 +00:00
sys_null.c run indent over all the .c files using qw's .indent.pro. The real reason for 2001-02-26 06:48:02 +00:00
sys_sun.c run indent over all the .c files using qw's .indent.pro. The real reason for 2001-02-26 06:48:02 +00:00
sys_unix.c Cvar cleanups.. NULL is now used in place of 0 for callbacks, this should 2001-04-10 23:39:30 +00:00
sys_unixd.c scripted fixups for the QF include move 2001-03-27 23:36:02 +00:00
sys_win.c *-wgl finally links (who knows if it works?:) and some more conceptual 2001-04-17 15:55:33 +00:00
sys_wind.c run indent over all the .c files using qw's .indent.pro. The real reason for 2001-02-26 06:48:02 +00:00
vregset.c run indent over all the .c files using qw's .indent.pro. The real reason for 2001-02-26 06:48:02 +00:00
wad.c FBDEV GLX SVGAlib X11 all build, but nq-glx doesn't link yet due to some 2001-04-15 21:11:41 +00:00
world.c nuke commdef.h and clean up the results by putting its contents where they 2001-04-10 06:55:28 +00:00
worlda.S forgot that .S files don't have dependency info :/ 2001-03-27 21:46:49 +00:00