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ba6450d0b4
Short wrappers for Draw functins are in vid_render_vulkan.c so the vulkan context can be passed on to the actual functions. The 2D shaders are set up similar to those in glsl, but with full 32-bit color (rgba) support instead of paletted. However, the textures are not loaded yet, nor is anything bound.
19 lines
314 B
GLSL
19 lines
314 B
GLSL
#version 450
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layout (set = 0, binding = 1) uniform sampler2D Texture;
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layout (location = 0) in vec2 st;
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layout (location = 1) in vec4 color;
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layout (location = 0) out vec4 frag_color;
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void
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main (void)
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{
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vec4 pix;
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pix = texture (Texture, st);
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if (pix.a < 0.5)
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discard;
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frag_color = pix * color;
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}
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