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https://git.code.sf.net/p/quake/quakeforge
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2828a4ce0c
And thus a single pipeline for either colored glyphs or coverage-alpha glyphs, making for better batching when I get to that.
17 lines
285 B
GLSL
17 lines
285 B
GLSL
#version 450
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layout (set = 1, binding = 1) uniform sampler2D Texture;
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layout (location = 0) in vec2 uv;
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layout (location = 1) in vec4 color;
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layout (location = 0) out vec4 frag_color;
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void
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main (void)
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{
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vec4 pix;
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pix = texture (Texture, uv);
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frag_color = pix * color;
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}
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