quakeforge/libs/audio
Bill Currie b5019c8e33 Nuke the engine dicrectory from gamecode.
Not the contents, of course :) Anyway, finally, that totally useless
directory is gone.
2012-02-06 23:44:52 +09:00
..
renderer Do not try to unregister ports with a lost jackd. 2012-01-27 19:58:03 +09:00
targets Fix a wrongly negated condition in snd_win.c:SNDDMA_UnblockSound(). 2012-01-18 21:39:17 +09:00
test Nuke the engine dicrectory from gamecode. 2012-02-06 23:44:52 +09:00
cd.c Make the default cd plugin configurable. 2011-06-04 17:19:18 +09:00
cd_file.c Rename some headers to fix doxygen warnings. 2011-07-23 15:58:45 +09:00
cd_linux.c Add and use SYS_SND for both sound and cd debug prints. 2011-08-11 17:20:33 +09:00
cd_sdl.c cd_sdl.c: fix typo. 2012-01-21 09:27:30 +09:00
cd_sgi.c Add and use SYS_SND for both sound and cd debug prints. 2011-08-11 17:20:33 +09:00
cd_win.c Add and use SYS_SND for both sound and cd debug prints. 2011-08-11 17:20:33 +09:00
cd_xmms.c Add and use SYS_SND for both sound and cd debug prints. 2011-08-11 17:20:33 +09:00
Makefile.am Nuke the engine dicrectory from gamecode. 2012-02-06 23:44:52 +09:00
snd.c remove S_TouchSound: it doesn't seem to be necessary 2007-05-07 12:20:38 +00:00
snd_progs.c add some sounds to the menus (not yet finished) 2007-05-07 12:17:12 +00:00