quakeforge/libs/gamecode
Bill Currie b4874f7d9b [gamecode] Make PR_FreeString a little more forgiving
It treats only strings that are actually invalid as invalid. That is,
now it is safe to "free" a static string: it's just a no-op.
2020-03-26 15:48:04 +09:00
..
Makefile.am Fix a pile of automake deprecation warnings. 2013-11-24 13:11:50 +09:00
pr_builtins.c [util] Make hash-tables semi-thread-safe 2020-03-25 15:43:16 +09:00
pr_debug.c [util] Make hash-tables semi-thread-safe 2020-03-25 15:43:16 +09:00
pr_edict.c Clean up a lot of va usage 2020-02-26 09:46:59 +09:00
pr_exec.c [gamecode] Add VM enter/exit events 2020-03-26 12:30:32 +09:00
pr_load.c [gamecode] Add a param pointer to debug_handler 2020-03-26 11:44:02 +09:00
pr_opcode.c [util] Make hash-tables semi-thread-safe 2020-03-25 15:43:16 +09:00
pr_parse.c Clean up a lot of va usage 2020-02-26 09:46:59 +09:00
pr_resolve.c [gamecode] Bail if PR_SearchDefs is given 0 defs 2020-03-16 14:24:48 +09:00
pr_resource.c [util] Make hash-tables semi-thread-safe 2020-03-25 15:43:16 +09:00
pr_strings.c [gamecode] Make PR_FreeString a little more forgiving 2020-03-26 15:48:04 +09:00
pr_zone.c Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00