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Bill Currie b43d03a98b Let the render specific texture loader decide on sky texture loading.
This is necessary to allow the glsl texture loader to process the sky
textures.
2012-01-11 21:08:04 +09:00
config.d Build and ignore cleanups 2012-01-02 14:16:19 -05:00
debian Debian build fixes from sergio. 2011-08-04 20:21:52 +09:00
desktop Move the desktop files into their own directory. 2010-11-29 14:26:33 +09:00
doc Move screenshots to $fs_userpath/QF. 2012-01-05 17:07:27 +09:00
hw Move min/max/bound and field_offset into better locations. 2011-12-24 10:04:33 +09:00
include Get brush entity rendering working. 2012-01-10 13:06:02 +09:00
libs Let the render specific texture loader decide on sky texture loading. 2012-01-11 21:08:04 +09:00
m4 Update our copy of libcurl.m4. 2011-05-10 11:41:38 +09:00
nq Don't lie about the number of models. 2012-01-09 16:22:39 +09:00
pkg-config Move ruamoko libs and headers into ${prefix}/lib/qfcc 2010-12-24 19:39:54 +09:00
qtv Move the config file/command line parsing into qargs.c 2011-09-11 14:57:05 +09:00
qw Don't lie about the number of models. 2012-01-09 16:22:39 +09:00
RPM Fix RPM building. 2011-09-10 15:10:45 +09:00
ruamoko Add an option to prevent the use of default paths. 2012-01-04 13:53:04 +09:00
tools Add vertex loading/writing for MD16. 2012-01-05 16:49:42 +09:00
vc2005 make distcheck fixes 2010-12-06 21:24:49 +09:00
vc2008 make distcheck fixes 2010-12-06 21:24:49 +09:00
.gitignore Build and ignore cleanups 2012-01-02 14:16:19 -05:00
bootstrap Get the Makefile find command right for boostrap clean. 2011-01-04 22:25:26 +09:00
configure.ac Make documentation of static functions configurable. 2010-12-21 09:21:30 +09:00
COPYING initial checkin of most recent newtree and nuq(?) source 2001-02-19 21:15:25 +00:00
INSTALL Put my text editing vim settings into the docs. 2011-09-08 10:17:58 +09:00
Makefile.am Get the zip dist targets working. 2010-12-24 08:32:17 +09:00
NEWS Update NEWS for 0.6.0. 2011-12-21 19:25:14 +09:00
README.cygwin audit the usage of "only" 2010-01-13 06:42:26 +00:00
TODO Detect the silent death of the jack client thread. 2011-09-07 15:16:27 +09:00

This file gives instruction for compiling QF with cygwin to run in MS Windows(R).

DISCLAIMER: Use at your own risk, NO WARRANTY of any kind. NO GUARANTEE of correctness or usability.

If you have problems with these instructions please let me know.

email: wildcode@users.sourceforge.net
IRC: irc.xiph.org #quakeforge
==========================================================================

WARNING: This is not intended for inexperienced users, binaries are available on request.

         QuakeForge may take several hours from bootstrap to the completion
         of make install on some systems

To build win32(mingw) QuakeForge bins you will need to download and install cygwin, and the Microsoft DirectX SDK. Cygwin can be found at http://www.cygwin.org

Once cygwin is installed along with the appropriate developement modules, copy dinput.h from the DirectX SDK and place it in /usr/include/w32api/

If you want to use DirectSound also copy dsound.h to the same spot.

in the quakeforge source dir, within cygwin, type
./bootstrap
./configure --host=i386-mingw32 --build=i386-cygwin --target=i386-mingw32 --program-prefix= --with-static-plugins --disable-shared --disable-oss --disable-vorbis --disable-Werror --enable-optimize --enable-asmopt --disable-debug --enable-zlib
make
make install

--disable-Werror is needed as some versions of the DX SDK are buggy.

Go to the /usr/local/bin directory and copy the qw-* and nq-* files to your dos
quake dir

Let us know how it works for you.

NOTE: At the time of writing qw-server.exe was not working correctly. Please refrain from using it unless you are willing to fix it.

Special Note: QuakeForge supplies only our own version of the programs for Quake. To get the game data, you still need to have purchased Quake or get the shareware version from Id Software.

Chris Ison (WildCode) for QuakeForge
March 11, 2003