quakeforge/libs
Bill Currie b3a7ed8a62 Use vid_win.c from engoo as a basis.
Thanks to leilei being a diehard sw quake fan, and MH being the hacker he
is, engoo's vid_win.c drops Scitech's MGL :) (I really did not want to
resurrect that). However, I've modified it so it /compiles/ in QF: ripped
out the menu code, ripped out the input handling (that's in in_win.c) and
started trying to get it to work for vid_render. The clients at least link,
but I'm certain they'll segfault (GPF?).
2013-01-24 21:11:33 +09:00
..
audio Handle alloca "correctly". 2013-01-22 21:02:50 +09:00
client Make nq and qw use the new entity state struct. 2012-07-05 09:39:16 +09:00
console Handle alloca "correctly". 2013-01-22 21:02:50 +09:00
gamecode Handle alloca "correctly". 2013-01-22 21:02:50 +09:00
gib Include stdint.h in regex.c 2013-01-22 21:02:50 +09:00
image Use pkg-config for zlib. 2012-08-18 21:41:33 +09:00
models Handle alloca "correctly". 2013-01-22 21:02:50 +09:00
net Fix some 64-bit mingw compile issues. 2013-01-22 21:02:49 +09:00
qw Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
ruamoko Handle alloca "correctly". 2013-01-22 21:02:50 +09:00
util Make fs_userpath default to ~/quakeforge on windows. 2013-01-23 11:10:19 +09:00
video Use vid_win.c from engoo as a basis. 2013-01-24 21:11:33 +09:00
Makefile.am Avoid building unneeded libs. 2012-08-20 14:12:20 +09:00