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Bill Currie b3a7ed8a62 Use vid_win.c from engoo as a basis.
Thanks to leilei being a diehard sw quake fan, and MH being the hacker he
is, engoo's vid_win.c drops Scitech's MGL :) (I really did not want to
resurrect that). However, I've modified it so it /compiles/ in QF: ripped
out the menu code, ripped out the input handling (that's in in_win.c) and
started trying to get it to work for vid_render. The clients at least link,
but I'm certain they'll segfault (GPF?).
2013-01-24 21:11:33 +09:00
config.d Enable the "win" clients. 2013-01-24 12:36:14 +09:00
debian Update the debian changelog. 2013-01-18 17:15:27 +09:00
desktop Fix the missing desktop files. 2012-02-09 16:14:56 +09:00
doc Merge branch 'qfcc-cse' 2012-12-13 20:17:28 +09:00
hw Don't include the specific plugin headers in plugin.h. 2012-02-13 22:02:07 +09:00
include Remove another dead prototype. 2013-01-24 12:36:14 +09:00
libs Use vid_win.c from engoo as a basis. 2013-01-24 21:11:33 +09:00
m4 Break out the default plugin code into its own macro. 2012-04-22 10:03:52 +09:00
nq Rename the -wgl targets to -win. 2013-01-24 12:36:14 +09:00
pkg-config Move qfcc's libs and headers to ${prefix}/share 2012-05-05 19:34:35 +09:00
qtv Make hash tables more const correct. 2012-10-27 11:44:31 +09:00
qw Rename the -wgl targets to -win. 2013-01-24 12:36:14 +09:00
RPM Qdd include/QF/math/*.h to the rpm. 2013-01-10 22:14:59 +09:00
ruamoko Correct the menu code to sortof work with the new IMTs. 2013-01-16 20:31:46 +09:00
tools Strip the executables. 2013-01-23 22:09:54 +09:00
vc2005 Fix the missing vc project files. 2012-02-09 14:10:27 +09:00
vc2008 Fix the missing vc project files. 2012-02-09 14:10:27 +09:00
.gitignore Use git-version-gen to create meaningful version strings. 2012-12-21 18:43:03 +09:00
bootstrap Get the Makefile find command right for boostrap clean. 2011-01-04 22:25:26 +09:00
configure.ac Fix some 64-bit mingw compile issues. 2013-01-22 21:02:49 +09:00
COPYING initial checkin of most recent newtree and nuq(?) source 2001-02-19 21:15:25 +00:00
INSTALL Require bison 2.6 or later. 2013-01-11 13:48:14 +09:00
Makefile.am Add the new cross scripts to EXTRA_DIST 2013-01-23 11:44:01 +09:00
NEWS Update for 0.7.2. 2013-01-23 12:01:36 +09:00
README.cygwin audit the usage of "only" 2010-01-13 06:42:26 +00:00
TODO Detect the silent death of the jack client thread. 2011-09-07 15:16:27 +09:00

This file gives instruction for compiling QF with cygwin to run in MS Windows(R).

DISCLAIMER: Use at your own risk, NO WARRANTY of any kind. NO GUARANTEE of correctness or usability.

If you have problems with these instructions please let me know.

email: wildcode@users.sourceforge.net
IRC: irc.xiph.org #quakeforge
==========================================================================

WARNING: This is not intended for inexperienced users, binaries are available on request.

         QuakeForge may take several hours from bootstrap to the completion
         of make install on some systems

To build win32(mingw) QuakeForge bins you will need to download and install cygwin, and the Microsoft DirectX SDK. Cygwin can be found at http://www.cygwin.org

Once cygwin is installed along with the appropriate developement modules, copy dinput.h from the DirectX SDK and place it in /usr/include/w32api/

If you want to use DirectSound also copy dsound.h to the same spot.

in the quakeforge source dir, within cygwin, type
./bootstrap
./configure --host=i386-mingw32 --build=i386-cygwin --target=i386-mingw32 --program-prefix= --with-static-plugins --disable-shared --disable-oss --disable-vorbis --disable-Werror --enable-optimize --enable-asmopt --disable-debug --enable-zlib
make
make install

--disable-Werror is needed as some versions of the DX SDK are buggy.

Go to the /usr/local/bin directory and copy the qw-* and nq-* files to your dos
quake dir

Let us know how it works for you.

NOTE: At the time of writing qw-server.exe was not working correctly. Please refrain from using it unless you are willing to fix it.

Special Note: QuakeForge supplies only our own version of the programs for Quake. To get the game data, you still need to have purchased Quake or get the shareware version from Id Software.

Chris Ison (WildCode) for QuakeForge
March 11, 2003