mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-12-18 08:33:37 +00:00
dbd3d6502a
I never liked it, but with C2x coming out, it's best to handle bools properly. I haven't gone through all the uses of int as bool (I'll leave that for fixing when I encounter them), but this gets QF working with both c2x (really, gnu2x because of raw strings).
71 lines
1.4 KiB
C
71 lines
1.4 KiB
C
#ifdef HAVE_CONFIG_H
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# include "config.h"
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#endif
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#ifdef HAVE_STRING_H
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# include <string.h>
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#endif
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#ifdef HAVE_STRINGS_H
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# include <strings.h>
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#endif
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#include <stdlib.h>
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#include <SDL.h>
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#include "QF/cvar.h"
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#include "QF/input.h"
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#include "QF/sys.h"
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#include "QF/va.h"
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#include "QF/vid.h"
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#include "context_sdl.h"
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#include "vid_internal.h"
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void
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VID_SDL_GammaCheck (void)
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{
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Uint16 redtable[256], greentable[256], bluetable[256];
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if (SDL_GetGammaRamp(redtable, greentable, bluetable) < 0)
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vid_gamma_avail = false;
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else
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vid_gamma_avail = true;
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}
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void
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VID_SetCaption (const char *text)
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{
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if (text && *text) {
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char *temp = strdup (text);
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SDL_WM_SetCaption (va (0, "%s: %s", PACKAGE_STRING, temp), NULL);
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free (temp);
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} else {
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SDL_WM_SetCaption (va (0, "%s", PACKAGE_STRING), NULL);
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}
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}
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bool
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VID_SetGamma (double gamma)
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{
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return SDL_SetGamma((float) gamma, (float) gamma, (float) gamma);
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}
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static void
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VID_UpdateFullscreen (void *data, const cvar_t *cvar)
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{
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if (!r_data || !viddef.initialized)
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return;
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if ((cvar && !(sdl_screen->flags & SDL_FULLSCREEN))
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|| (!cvar && sdl_screen->flags & SDL_FULLSCREEN))
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if (!SDL_WM_ToggleFullScreen (sdl_screen))
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Sys_Printf ("VID_UpdateFullscreen: error setting fullscreen\n");
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IN_UpdateGrab (in_grab);
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}
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void
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SDL_Init_Cvars (void)
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{
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Cvar_Register (&vid_fullscreen_cvar, VID_UpdateFullscreen, 0);
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Cvar_Register (&vid_system_gamma_cvar, 0, 0);
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}
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