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b320c3352f
Most of the set ops were always endian-agnostic since they were simply operating on multiple bits in parallel, but individual element add/remove/test was very endian-dependent. For the most part, this didn't matter, but it does matter very much when loading external data into a set or writing the data out (eg, for PVS). |
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audio | ||
client | ||
console | ||
gamecode | ||
gib | ||
image | ||
input | ||
models | ||
net | ||
qw | ||
ruamoko | ||
scene | ||
ui | ||
util | ||
video | ||
Makemodule.am |