mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-14 08:50:58 +00:00
b2e92c2864
First, this completely smashes joystick input: it will not work (though it doesn't crash). This is because there is, as of yet, no means to configure the system. Each joystick axis has: - per-axis amplification (both pre and post). - per-axis offset (offset applied after pre-amp but before post amp) - selectable destination: - linear delta: position and angles (as before) - axis button: if the value crosses the threshold, the given key is pressed or released as appropriate. The axis amplification still uses joy_amp and joy_pre_amp (and in_amp/in_pre_amp), but now also has the per-axis settings. The per-axis offset is most useful for axis buttons. For example, the xbox 360 controller triggers are analong but go "all the way to negative on 0 state". Offsetting the input keeps axis button thresholds simple. Amplification and offset is applied before anything is done with the axis value. The formula is: joy_amp * in_amp * axis-amp * (offset + value * joy_pre_amp * in_pre_amp * axis-pre_amp) Axis button thresholds are very simple: if the sign of the value is the same as the sign of the threshold and abs(value) >= abs(threshold), the button is pressed. While multiple thresholds and keys can be placed on an axis, only one can be pressed at a time. The threshold furthest from 0 wins.
205 lines
4.5 KiB
C
205 lines
4.5 KiB
C
/*
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joy.c
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Joystick input interface
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Copyright (C) 2000 David Jeffery
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Copyright (C) 2000 Jeff Teunissen <deek@dusknet.dhs.org>
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Copyright (C) 2001 Ragnvald `Despair` Maartmann-Moe IV
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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*/
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#ifdef HAVE_CONFIG_H
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# include "config.h"
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#endif
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#include "QF/cvar.h"
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#include "QF/input.h"
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#include "QF/joystick.h"
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#include "QF/keys.h"
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#include "QF/mathlib.h"
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#include "QF/sys.h"
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#include "QF/va.h"
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#include "compat.h"
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cvar_t *joy_device; // Joystick device name
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cvar_t *joy_enable; // Joystick enabling flag
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cvar_t *joy_amp; // Joystick amplification
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cvar_t *joy_pre_amp; // Joystick pre-amplification
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qboolean joy_found = false;
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qboolean joy_active = false;
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typedef struct {
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const char *name;
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const char *string;
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} ocvar_t;
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ocvar_t joy_axes_cvar_init[JOY_MAX_AXES] = {
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{"joyaxis1", "1"},
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{"joyaxis2", "2"},
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{"joyaxis3", "3"},
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{"joyaxis4", "0"},
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{"joyaxis5", "0"},
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{"joyaxis6", "0"},
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{"joyaxis7", "0"},
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{"joyaxis8", "0"}
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};
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struct joy_axis joy_axes[JOY_MAX_AXES];
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struct joy_button joy_buttons[JOY_MAX_BUTTONS];
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static void
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joy_check_axis_buttons (struct joy_axis *ja, float value)
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{
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struct joy_axis_button *ab;
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int pressed = -1;
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int i;
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// the axis button list is sorted in decending order of absolute threshold
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for (i = 0; i < ja->num_buttons; i++) {
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ab = &ja->axis_buttons[i];
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if ((value < 0) == (ab->threshold < 0)
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&& fabsf(value) >= fabsf (ab->threshold)) {
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pressed = i;
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break;
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}
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}
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// make sure any buttons that are no longer active are "released"
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for (i = 0; i < ja->num_buttons; i++) {
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if (i == pressed)
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continue;
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ab = &ja->axis_buttons[i];
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if (ab->state) {
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Key_Event (ab->key, 0, 0);
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ab->state = 0;
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}
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}
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// press the active button if there is one
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if (pressed >= 0) {
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// FIXME support repeat?
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if (!ab->state)
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Key_Event (ab->key, 0, 1);
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ab->state = 1;
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}
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}
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VISIBLE void
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JOY_Command (void)
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{
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JOY_Read ();
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}
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VISIBLE void
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JOY_Move (void)
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{
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struct joy_axis *ja;
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float value;
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float amp = joy_amp->value * in_amp->value;
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float pre = joy_pre_amp->value * in_pre_amp->value;
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int i;
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if (!joy_active || !joy_enable->int_val)
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return;
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for (i = 0; i < JOY_MAX_AXES; i++) {
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ja = &joy_axes[i];
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value = amp * ja->amp * (ja->offset + ja->current * pre * ja->pre_amp);
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switch (ja->dest) {
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case js_none:
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// ignore axis
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break;
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case js_position:
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if (ja->current)
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viewdelta.position[ja->axis] += value;
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break;
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case js_angles:
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if (ja->current)
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viewdelta.angles[ja->axis] -= value;
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break;
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case js_button:
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joy_check_axis_buttons (ja, value);
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break;
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}
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}
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}
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VISIBLE void
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JOY_Init (void)
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{
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int i;
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if (JOY_Open () == -1) {
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Sys_MaskPrintf (SYS_VID, "JOY: Joystick not found.\n");
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joy_found = false;
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joy_active = false;
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return;
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}
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joy_found = true;
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if (!joy_enable->int_val) {
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Sys_MaskPrintf (SYS_VID, "JOY: Joystick found, but not enabled.\n");
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joy_active = false;
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JOY_Close ();
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}
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Sys_MaskPrintf (SYS_VID, "JOY: Joystick found and activated.\n");
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// Initialize joystick if found and enabled
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for (i = 0; i < JOY_MAX_BUTTONS; i++) {
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joy_buttons[i].old = 0;
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joy_buttons[i].current = 0;
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}
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joy_active = true;
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}
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static void
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joyamp_f (cvar_t *var)
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{
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Cvar_Set (var, va ("%g", max (0.0001, var->value)));
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}
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VISIBLE void
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JOY_Init_Cvars (void)
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{
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joy_device = Cvar_Get ("joy_device", "/dev/input/js0", CVAR_NONE | CVAR_ROM, 0,
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"Joystick device");
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joy_enable = Cvar_Get ("joy_enable", "1", CVAR_NONE | CVAR_ARCHIVE, 0,
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"Joystick enable flag");
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joy_amp = Cvar_Get ("joy_amp", "1", CVAR_NONE | CVAR_ARCHIVE, joyamp_f,
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"Joystick amplification");
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joy_pre_amp = Cvar_Get ("joy_pre_amp", "1", CVAR_NONE | CVAR_ARCHIVE,
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joyamp_f, "Joystick pre-amplification");
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}
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VISIBLE void
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JOY_Shutdown (void)
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{
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if (!joy_active)
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return;
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JOY_Close ();
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joy_active = false;
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joy_found = false;
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}
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