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This allows a single render pass description to be used for both on-screen and off-screen targets. While Vulkan does allow a VkRenderPass to be used with any compatible frame buffer, and vkparse caches a VkRenderPass created from the same description, this allows the same description to be used for a compatible off-screen target without any dependence on the swapchain. However, there is a problem in the caching when it comes to targeting outputs with different formats. |
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Makemodule.am |