.. |
gl_draw.c
|
Fix garbage at edges of conchar characters.
|
2010-12-11 12:09:30 +09:00 |
gl_dyn_lights.c
|
hah, should have been using __attribute__((used)) all that time (rather
|
2005-08-04 15:27:09 +00:00 |
gl_dyn_part.c
|
Rename Sys_DPrintf to Sys_MaskPrintf.
|
2010-11-26 16:19:26 +09:00 |
gl_dyn_textures.c
|
Fix black halo bugs in even the smallest particles. Same issue as smoke, same solution.
|
2006-10-18 07:57:10 +00:00 |
gl_fog.c
|
The beginnings of fog support.
|
2010-12-10 17:17:30 +09:00 |
gl_graph.c
|
the big dso visibility patch :). Sure, we have to have unique names for static builds, but with controlled visibitly we should get faster program loads (although this isn't C++, so it's not as bad) and complex plugins are cleaner.
|
2007-03-10 12:00:59 +00:00 |
gl_lightmap.c
|
Eliminate MAX_VISEDICTS. Unlimited visible entities.
|
2010-12-03 14:59:02 +09:00 |
gl_mod_alias.c
|
Back out the fitzquake lerp changes.
|
2011-12-13 17:01:15 +09:00 |
gl_mod_sprite.c
|
Move the entity transform setup into the clients.
|
2011-12-15 17:09:01 +09:00 |
gl_rmain.c
|
Move the entity transform setup into the clients.
|
2011-12-15 17:09:01 +09:00 |
gl_rmisc.c
|
Register the textures of other brush models;
|
2011-12-15 17:09:02 +09:00 |
gl_rsurf.c
|
Create a list of texture chains.
|
2011-12-15 17:09:02 +09:00 |
gl_screen.c
|
Rename some headers to fix doxygen warnings.
|
2011-07-23 15:58:45 +09:00 |
gl_skin.c
|
Rename Sys_DPrintf to Sys_MaskPrintf.
|
2010-11-26 16:19:26 +09:00 |
gl_sky.c
|
Rename some headers to fix doxygen warnings.
|
2011-07-23 15:58:45 +09:00 |
gl_sky_clip.c
|
Some compile fixes for OpenBSD
|
2011-08-25 22:35:20 +09:00 |
gl_textures.c
|
audit the usage of "only"
|
2010-01-13 06:42:26 +00:00 |
gl_warp.c
|
hah, should have been using __attribute__((used)) all that time (rather
|
2005-08-04 15:27:09 +00:00 |
Makefile.am
|
Use AM_CFLAGS instead of CFLAGS.
|
2011-05-10 12:44:44 +09:00 |
noisetextures.c
|
hah, should have been using __attribute__((used)) all that time (rather
|
2005-08-04 15:27:09 +00:00 |