quakeforge/libs/video/renderer/gl
2011-12-15 17:09:02 +09:00
..
gl_draw.c Fix garbage at edges of conchar characters. 2010-12-11 12:09:30 +09:00
gl_dyn_lights.c hah, should have been using __attribute__((used)) all that time (rather 2005-08-04 15:27:09 +00:00
gl_dyn_part.c Rename Sys_DPrintf to Sys_MaskPrintf. 2010-11-26 16:19:26 +09:00
gl_dyn_textures.c Fix black halo bugs in even the smallest particles. Same issue as smoke, same solution. 2006-10-18 07:57:10 +00:00
gl_fog.c The beginnings of fog support. 2010-12-10 17:17:30 +09:00
gl_graph.c the big dso visibility patch :). Sure, we have to have unique names for static builds, but with controlled visibitly we should get faster program loads (although this isn't C++, so it's not as bad) and complex plugins are cleaner. 2007-03-10 12:00:59 +00:00
gl_lightmap.c Eliminate MAX_VISEDICTS. Unlimited visible entities. 2010-12-03 14:59:02 +09:00
gl_mod_alias.c Back out the fitzquake lerp changes. 2011-12-13 17:01:15 +09:00
gl_mod_sprite.c Move the entity transform setup into the clients. 2011-12-15 17:09:01 +09:00
gl_rmain.c Move the entity transform setup into the clients. 2011-12-15 17:09:01 +09:00
gl_rmisc.c Register the textures of other brush models; 2011-12-15 17:09:02 +09:00
gl_rsurf.c Create a list of texture chains. 2011-12-15 17:09:02 +09:00
gl_screen.c Rename some headers to fix doxygen warnings. 2011-07-23 15:58:45 +09:00
gl_skin.c Rename Sys_DPrintf to Sys_MaskPrintf. 2010-11-26 16:19:26 +09:00
gl_sky.c Rename some headers to fix doxygen warnings. 2011-07-23 15:58:45 +09:00
gl_sky_clip.c Some compile fixes for OpenBSD 2011-08-25 22:35:20 +09:00
gl_textures.c audit the usage of "only" 2010-01-13 06:42:26 +00:00
gl_warp.c hah, should have been using __attribute__((used)) all that time (rather 2005-08-04 15:27:09 +00:00
Makefile.am Use AM_CFLAGS instead of CFLAGS. 2011-05-10 12:44:44 +09:00
noisetextures.c hah, should have been using __attribute__((used)) all that time (rather 2005-08-04 15:27:09 +00:00