quakeforge/libs/video/renderer/glsl
Bill Currie b269338947 Start using the new shader system.
So far, alias model rendering is the only victim, but things are working,
even if only color map lookup and fog blending are broken out at this
stage.

I expect the effect naming scheme will go through some changes until I'm
happy with it.
2014-01-28 16:22:04 +09:00
..
glsl_alias.c Start using the new shader system. 2014-01-28 16:22:04 +09:00
glsl_bsp.c Add basic support for shader "effects". 2014-01-28 16:22:03 +09:00
glsl_draw.c Add basic support for shader "effects". 2014-01-28 16:22:03 +09:00
glsl_fog.c Do a bit of bound() usage auditing. 2012-07-12 19:33:51 +09:00
glsl_iqm.c Add basic support for shader "effects". 2014-01-28 16:22:03 +09:00
glsl_lightmap.c Support up to 128 dlights. 2012-07-21 13:58:54 +09:00
glsl_main.c Fix the calls for Draw_Init in the gl renderers. 2013-05-09 17:58:33 +09:00
glsl_particles.c Add basic support for shader "effects". 2014-01-28 16:22:03 +09:00
glsl_screen.c Fix scr_copyeverything in gl and glsl. 2013-01-13 17:23:00 +09:00
glsl_shader.c Fix an allocation oopsie. 2014-01-28 16:22:04 +09:00
glsl_sprite.c Add basic support for shader "effects". 2014-01-28 16:22:03 +09:00
glsl_textures.c Parameterize the linear filtering of scrap textures. 2012-07-03 12:10:24 +09:00
iqm.frag Correct the fog distance calculations. 2012-07-17 19:10:10 +09:00
iqm.vert Remove the vertex scaling. 2012-05-16 08:13:59 +09:00
Makefile.am Start using the new shader system. 2014-01-28 16:22:04 +09:00
namehack.h Start putting the pieces back together. 2012-04-11 14:58:55 +09:00
qfglsl.c Nuke the rcsid stuff. 2012-04-22 10:56:32 +09:00
quake2d.frag Use 0.0 instead of 0.5 for t for palette lookups. 2012-01-14 20:51:43 +09:00
quakebsp.frag Correct the fog distance calculations. 2012-07-17 19:10:10 +09:00
quakebsp.vert Implement water alpha. 2012-01-28 21:20:34 +09:00
quakeforge.glsl Start using the new shader system. 2014-01-28 16:22:04 +09:00
quakeico.vert Work around a bug in mesa. 2011-12-28 20:43:56 +09:00
quakepar.frag Correct the fog distance calculations. 2012-07-17 19:10:10 +09:00
quakepar.vert Implement QF style particles. 2012-01-21 19:51:18 +09:00
quakepnt.frag Correct the fog distance calculations. 2012-07-17 19:10:10 +09:00
quakepnt.vert Fix an inconsistent numeric constant. 2012-04-20 16:30:25 +09:00
quakeskb.frag Some minor skybox improvements suggested by mh. 2012-09-12 15:20:35 +09:00
quakeski.frag Correct the orientation of the skybox (for glsl). 2012-09-12 19:06:07 +09:00
quakesky.vert Perform some black magic. 2012-01-12 21:23:39 +09:00
quakespr.frag Correct the fog distance calculations. 2012-07-17 19:10:10 +09:00
quakespr.vert Implement sprite rendering. 2011-12-31 14:39:33 +09:00
quaketrb.frag Correct the fog distance calculations. 2012-07-17 19:10:10 +09:00
quaketxt.vert Rename char to dchar in the text vertex shader. 2012-04-21 20:59:04 +09:00
vid_common_glsl.c Start using the new shader system. 2014-01-28 16:22:04 +09:00