..
glsl_alias.c
Do not try to lerp entities when their model changes.
2012-04-25 10:09:23 +09:00
glsl_bsp.c
Slightly reducde the number of calls to glUniformMatrix4fv.
2012-07-03 10:57:35 +09:00
glsl_draw.c
Rewrite the 2d code to use a scrap.
2012-07-03 13:38:35 +09:00
glsl_fog.c
Nuke the rcsid stuff.
2012-04-22 10:56:32 +09:00
glsl_iqm.c
Optionally allocate extra data for iqm blend frames.
2012-05-17 15:57:07 +09:00
glsl_lightmap.c
Parameterize the linear filtering of scrap textures.
2012-07-03 12:10:24 +09:00
glsl_main.c
Begin work on rendering iqm models.
2012-05-15 21:08:45 +09:00
glsl_particles.c
Massive whitespace cleanup.
2012-05-22 08:23:22 +09:00
glsl_screen.c
Rewrite the 2d code to use a scrap.
2012-07-03 13:38:35 +09:00
glsl_sprite.c
Nuke the rcsid stuff.
2012-04-22 10:56:32 +09:00
glsl_textures.c
Parameterize the linear filtering of scrap textures.
2012-07-03 12:10:24 +09:00
iqm.frag
Add in some ambient light for iqm models.
2012-05-15 21:08:47 +09:00
iqm.vert
Remove the vertex scaling.
2012-05-16 08:13:59 +09:00
Makefile.am
Many distcheck fixes.
2012-06-29 10:49:21 +09:00
namehack.h
Start putting the pieces back together.
2012-04-11 14:58:55 +09:00
qfglsl.c
Nuke the rcsid stuff.
2012-04-22 10:56:32 +09:00
quake2d.frag
Use 0.0 instead of 0.5 for t for palette lookups.
2012-01-14 20:51:43 +09:00
quakebsp.frag
Implement global fog.
2012-01-29 10:27:28 +09:00
quakebsp.vert
Implement water alpha.
2012-01-28 21:20:34 +09:00
quakeico.vert
Work around a bug in mesa.
2011-12-28 20:43:56 +09:00
quakemdl.frag
Implement global fog.
2012-01-29 10:27:28 +09:00
quakemdl.vert
Rework the alias vertex shader and rendering code for lerping.
2012-01-04 14:35:34 +09:00
quakepar.frag
Implement global fog.
2012-01-29 10:27:28 +09:00
quakepar.vert
Implement QF style particles.
2012-01-21 19:51:18 +09:00
quakepnt.frag
Implement global fog.
2012-01-29 10:27:28 +09:00
quakepnt.vert
Fix an inconsistent numeric constant.
2012-04-20 16:30:25 +09:00
quakeskb.frag
Implement global fog.
2012-01-29 10:27:28 +09:00
quakeski.frag
Implement global fog.
2012-01-29 10:27:28 +09:00
quakesky.vert
Perform some black magic.
2012-01-12 21:23:39 +09:00
quakespr.frag
Implement global fog.
2012-01-29 10:27:28 +09:00
quakespr.vert
Implement sprite rendering.
2011-12-31 14:39:33 +09:00
quaketrb.frag
Implement global fog.
2012-01-29 10:27:28 +09:00
quaketxt.vert
Rename char to dchar in the text vertex shader.
2012-04-21 20:59:04 +09:00
vid_common_glsl.c
Massive whitespace cleanup.
2012-05-22 08:23:22 +09:00