.. |
glsl_alias.c
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[renderer] Merge light setup code from glsl and sw
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2024-01-20 14:35:02 +09:00 |
glsl_bsp.c
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[scene] Add more entity component helper functions
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2024-01-19 15:45:04 +09:00 |
glsl_draw.c
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[vulkan] Support clipping rectangles via scissor
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2023-12-22 18:17:09 +09:00 |
glsl_fisheye.c
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[glsl] Fix some GLSL conformance issues
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2022-11-03 16:42:49 +09:00 |
glsl_iqm.c
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[scene] Add more entity component helper functions
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2024-01-19 15:45:04 +09:00 |
glsl_lightmap.c
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[ecs] Implement hierarchies as components
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2024-01-02 16:38:01 +09:00 |
glsl_main.c
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[scene] Add more entity component helper functions
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2024-01-19 15:45:04 +09:00 |
glsl_particles.c
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[glsl] Separate out the trails implementation
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2023-10-03 13:49:25 +09:00 |
glsl_shader.c
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[glsl] Remove a debug print
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2023-11-23 13:58:44 +09:00 |
glsl_sprite.c
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[scene] Add more entity component helper functions
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2024-01-19 15:45:04 +09:00 |
glsl_textures.c
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[glsl] Be more null-safe for free/destroy functions
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2023-03-06 18:21:13 +09:00 |
glsl_trails.c
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[renderer] Get trails rendering again
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2023-11-23 13:58:44 +09:00 |
glsl_warp.c
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[glsl] Fix some GLSL conformance issues
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2022-11-03 16:42:49 +09:00 |
qfglsl.c
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Nuke qboolean from orbit
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2023-06-13 18:06:11 +09:00 |
quakeforge.glsl
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[glsl] Handle verts with no bones
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2024-01-09 20:42:18 +09:00 |
sgustavson.glsl
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Remove the version controls.
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2014-01-31 11:59:07 +09:00 |
vid_common_glsl.c
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Merge branch 'master' into wip-trails
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2023-07-12 21:12:01 +09:00 |