quakeforge/libs/scene
Bill Currie b210f01837 [scene] Manage scene roots in transform
Since transforms now know the scene to which they belong, and they know
when they are root and when not, getting the transform code to manage
the scene roots is the best way to keep the list of root transforms
consistent.
2022-03-02 10:43:52 +09:00
..
test [scene] Make transforms owned by the scene 2022-02-14 20:01:36 +09:00
camera.c [scene] Add a camera object 2022-02-25 10:41:50 +09:00
hierarchy.c [scene] Make transforms owned by the scene 2022-02-14 20:01:36 +09:00
Makemodule.am [scene] Add a camera object 2022-02-25 10:41:50 +09:00
scene.c [scene] Manage scene roots in transform 2022-03-02 10:43:52 +09:00
transform.c [scene] Manage scene roots in transform 2022-03-02 10:43:52 +09:00